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ElectricMachman
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1
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626
Joined
2 yr. ago

  • Was there an alarm clock in the first game? There was in TS2, and it's a bit of a lifesaver (except when they went to sleep dead late and then refused to go to work)

  • The question is, have they gone in and fixed the big sources of corruption in the game... or is it just gonna be the same ol' slightly broken Ultimate Collection?

  • And robots. Don't forget the robots.

  • It doesn't help when all three sizes sound like they could feasibly be "large".

  • Even better knowing it was the third or fourth game in that series

  • It was quirky, sure, but not the worst controller ever by a huge margin. Probably not even the worst first-party controller.

  • Don't forget the (at the time) most arcade-accurate version of the original Donkey Kong, too. Which they technically shouldn't have done, because DK was in legal dispute.

  • Minor thing - DOS games didn't always necessarily use non-square pixels. Many did, but some (Jazz Jackrabbit springs to mind) did not. It was down to the fact that if you displayed a 320x200 image, the CRT would stretch it out to 4:3, giving you slightly taller pixels.

    I read a really good blog post about it years ago, but I can't seem to find it right now.

  • It's not really. Sure, the end result is "things getting worse because of business", but enshittification specifically refers to the practice of hoarding users with a quality product, to then extract maximum profit from them while shedding any semblance of quality.

  • Not to be confused with the Soulsborne edutainment game Nounfall.

  • That was a big reason for me leaving my old job.