Was there an alarm clock in the first game? There was in TS2, and it's a bit of a lifesaver (except when they went to sleep dead late and then refused to go to work)
The question is, have they gone in and fixed the big sources of corruption in the game... or is it just gonna be the same ol' slightly broken Ultimate Collection?
Don't forget the (at the time) most arcade-accurate version of the original Donkey Kong, too. Which they technically shouldn't have done, because DK was in legal dispute.
Minor thing - DOS games didn't always necessarily use non-square pixels. Many did, but some (Jazz Jackrabbit springs to mind) did not. It was down to the fact that if you displayed a 320x200 image, the CRT would stretch it out to 4:3, giving you slightly taller pixels.
I read a really good blog post about it years ago, but I can't seem to find it right now.
It's not really. Sure, the end result is "things getting worse because of business", but enshittification specifically refers to the practice of hoarding users with a quality product, to then extract maximum profit from them while shedding any semblance of quality.
Was there an alarm clock in the first game? There was in TS2, and it's a bit of a lifesaver (except when they went to sleep dead late and then refused to go to work)