I don't think we should underestimate the savvy programmers out there, who are just as fed up with ads as the rest of us.
And at this point, most of the cousins who don't know how to update their adblocker are already there. It's a matter of time. YT won't keep pouring money into this. Just long enough to the "balance the books." When the 'number of viewed ads' start slowing down again and they've hit their max viewership, they'll call off the hounds.
You want the Scrips Extender first and foremost. Most mods depend on it.
The 4GB Patcher is also a must, if I remember correctly
After that Yukichigai Unofficial Patch - YUP should cover most of the bugs. (I can't remember exactly how much it covers, just that it's was an essential mod back when I was screwing around with it)
Other than that it's a bit of trial and error. If a problem pops up or if one persists, look around for more specific patches.
If you never finished it, I'd recommend just sticking with Bug Fixers and Stability Mods.
The game holds it's own without changes.
I'd even hold off on graphical mods as there's little that can be done to improve the visuals without complete texture overhauls. And they tend to just make the contrasts more apparent and can cause even more instability to an already extremely unstable game.
BG3 already payed itself off in the first couple of weeks. Subnautica is another. And although I loathe to admit it, I do have about 2000 hours in Dead By Daylight.
Hell, I've bought and re-bought the original two Fallout games several times back in the 90's as I wore out the CD's over the years. And there plenty of games in between them and the newest that were absolutely worth it. Some aren't even playable anymore.
And since I got into the Indie scene the numbers went up.
I absolutely agree with you. And I did play it back when it came out.
There's a few more things that goes in the "Meh"-pile of changes Oblivion brought to the table. Like the boundless fast-travel system and streamlining magic (although I did like the quick-cast mechanic. But that got scrapped as fast as it was implemented with Skyrim) and so on.
Starfield could have been a great game. But the general route Beth has taken with Fallout, and continued in Starfield, doesn't appeal to me. Pointless building filler, environmental storytelling over actual storytelling, radient quests everywhere and so on.
I have no doubt they'll do the same with TES. Just half-assing it really. Skyrim was already pretty flat, so...
It was only one for me, Baldur's Gate 3.
So yeah, very much a matter of opinion.