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6
Comments
22
Joined
2 yr. ago

  • Thank you! It does, native Linux build and full Xboxb controller support, many players have tested on their SDs.

  • Thank you! The "single-tower" style certainly helps with that :D.

  • Thank you! I've been working on it for a year now.

  • Thank you. Yes, you're right about the screenshot. The mobile version has a virtual stick to help you use skills.

  • Games @lemmy.world

    My solo project is getting closer to launch, here's the latest trailer I've made

  • Just heard about it from someone too, they said mine is Taur but roguelike, I never played that game but by looking I guess it's kind of true.

  • OK, so suspect the Razer may have caused the issue with UI. Can you help me confirm by taking it out for a while?

  • Hi, thanks for trying out the game and giving feedback.

    1. What platform were you playing (Linux, Mac, PC)? Did you have any device live controller, digital pen,...plugged in at the time?
    2. Let's see if I can improve that one.
    3. It's my bad that you felt confused. But to make it more clear, may I ask: did you get that scrolling wheel is to change which skill you can use any where just by clicking on the screen? Did you know that you can also use skills by pressing QWER/ASDF/ZXCV on your keyboard?
  • Games @lemmy.world

    It's out now! The prologue for my solo project, a roguelike tower defense, is live. Check it out.

  • Unlike demo, you get to keep the prologue forever (since it technically is a complete product). While dev can disable the demo so you won't have access anymore, even if the dev disable the prologue from sale, players who acquired it will still can play, and download it whenever they want. Steam treats all purchases, free or not, with the same level of seriousness. Fun fact: I had to rewrite the description for the prologue because Steam wanted to make sure "players know what they'll get with their purchase".

  • Hey, thank you for adding it to your wishlist. I created a separate app to help promote the main game, it's quite a common practice in indie's marketing on Steam. Even Valve, not officially, but does recognize it while we communicate with their reviewers.

  • Games @lemmy.world

    My solo project roguelike tower defense game is having a free prologue

  • Yes, with native Linux build and full controller support, it will run great on the SD.

  • Games @lemmy.world

    Roguelike tower defense game I have been working on for a year is coming to Xbox

    Gaming @beehaw.org

    Blast Frost, Spread Infection, Struck Lightnings! - I'm showcasing new skills for the roguelike game I'm working on

  • minimalistic art, characters are all simple shapes, you shoot bullets 😆

  • Oh, sorry for somehow I only see your comment by now. You'll have "passive skills", too. They are called, in the game, Support units. And artifacts to modify the gameplay as you progress through the run. But your skills (you can equip up to 4 simultaneously) are (in most builds) the main damage engine, the main source to trigger cool synergies.

  • Gaming @beehaw.org

    After many weekends and sleepless nights later, here's the first gameplay trailer for my personal project