Battlerite in it self was a second attempt by SLS, first was Bloodline Champions. Battlerite took what BLC was and made it super polished, I loved the gameplay, it was truly all skill, had a very WoW arena feel to it.
But it just seems that this is not a formT that people are into. On the one hand I get it, it is kind of sweaty, OTOH, the matches were super short.
Other notable examples of short burst fun competitive games, that just missed the mark for the general public: OmegaStrikers (basically as dead, still not quite there) and SpeedRunners (still a good pickup for playing with friends, if you strictly play together and don’t practice outside of your group, endless fun).
In league non-ranked matchmaking is pretty all over the place. It is also supposed to be mmr based. In a single session i can play vs everything from iron to emerald, how is it in dota?
I had read somewhere about it being in a rough state playerbase-wise, which i guess isnt true, but it is no longer receiving updates, right? Anyway, might check it out.
I mean, ive played some dota in the past, i have about 200h on it, not nearly as much as league tho. But IME, especially for solo, league is just nicer overall. The mechanics for champions seem a lot more polished these days, and it is a lot more action focused, you have to worry about macro much less. The games are also like 50% shorter in league. As a solo player I find league to be a lot more laid back, where I can just play the champ more than play the game, if that makes sense.
To each their own of course, Im not saying one game is better than the other, but it is a hard sell to transition league to dota.
The game leaves a sour taste in my mouth. Stunlock fucked over their playerbase with Battlerite, shifted dev focus onto a Battle Royale, which was supposed to be a gamemode, made a standalone game, fractured the community, then took what they had so far and rehashed it for a yet another new game.
Kind of like that, I got into them as they were thriving, since it was on beta/release, but they died very quickly afterwards and it is a shame because nothing captures that feel for me, I like short burst competitive games like that, but I guess people generally aren’t into stuff like that.
E: And actually one more like that, the goatest of them all tbh, just been so long that i forgot about it, but this is one that is an awesome idea for anyone looking for some fun friend group comp game:
A tab of NTG is only 0.5mg, a drop of pure NTG (so around the size of the tab) would be in the ballpark of 125 mg, so the tablet contains very little NTG. Id wager a tiny pop if any.
The reason you experience the chills when you spike a fever is the brain sets the desired temperature higher and as a result you perceive cold at your current body temperature. And also why you feel like you are in a sauna when your fever breaks, because the inverse is true.
To be clear this set point does mean induction of peripheral actions to actually elevate the temperature, but the central component of this symphony is the hypothalamus.
There is a lot of uncertainty around fever signaling, here is a great summary of what we know.
Its a good game but most releases are DLC level, yet they are forcing the player to buy, at least every few releases, because you slash the remaining userbase every time you release a new game.
Battlerite in it self was a second attempt by SLS, first was Bloodline Champions. Battlerite took what BLC was and made it super polished, I loved the gameplay, it was truly all skill, had a very WoW arena feel to it.
But it just seems that this is not a formT that people are into. On the one hand I get it, it is kind of sweaty, OTOH, the matches were super short.
Other notable examples of short burst fun competitive games, that just missed the mark for the general public: OmegaStrikers (basically as dead, still not quite there) and SpeedRunners (still a good pickup for playing with friends, if you strictly play together and don’t practice outside of your group, endless fun).