Glad you enjoyed Xenoblade X! As you said yourself in the other thread, I'm probably just salty thanks to years of theories - all of which existed outside any other Xeno canon, I didn't knew better when I first palyed the game.
Anyway, I went deeper into Star Ocean Second Story R. Thus far, I can only recommend it. The games throws so many options at you, it's just a delight to try and break the game. As per usual, I started by stacking tons of EXP multipliers. This weekend, I'll dive ibto item creation.
The game has a lot of interesting things you don't see often within games. Some whacky, some dark. I'll list one of each below, they are story spoilers, but I don't mention names or anything.
I'm vegan, german and into fitness. There really was no other choice. /s?
Also, it's lightweight, you always get the most recent software, pacman is superb and it's super stable. In about 10 years on multiple systems, I never had anything break. The worst of it are simple problems during updates, which are always explained on their website.
Lastly, there is the wiki. The single best source of Linux information out there. Might as well be using the distro that's directly explained there, albeit a lot of information can be used on other ones as well.
With arch-install, you don't even need to learn much, but learning is never a bad idea and will be great if something does break. Every system can break. Arch prepares you for that.
Finished Xenoblade X. I did chapter 9 and then quickly finished maxing all classes and reaching max level. Afterwards, I was laser focused on the story. I initially planned to continue side quests afterwards, I was sitting at just under 50% completion for Mira as a whole, but Chapter 13 was such a let-down, I quit afterwards. I wrote more about the new story in the monthly JRPG thread.
(TL;DR: I preferred not having any answers over the ones we got.)
Now, I've just started Star Ocean Second Story R. I've only played Divine Force before and weirdly loved it, despite people mostly hating on it. I don't have any opinion on Second Story R yet.
The original one probably doesn't know, but I'd consider myself functionally immortal for as long as there are other vampires who didn't age for a couple hundred years more than I did.
As the original one, however, I'd never stop checking for new signs of aging. Well, at least until I've had enough of life altogether.
I don't think they truly understand their audience. Everything before the endgame is just a tutorial in MH. Yet, they usually ship the endgame with the DLC .
My equipment is filled with EXP augments. You can get these preinstalled from the shop, they get better when you level up the Sakura manufacturer. Or you can craft the 40% one quite cheap early on only using material tickets. Set one to each piece of armor for a grand total of at least 200% extra. (It may be capped at a 100%, they are so cheap, I never bothered testing).
My teammates are only lv 33, I didn't given them any.
The other ingredient was simply fighting stuff up to 10 levels above me. If you succed you easily get a full level early on.
Xenoblade X continued to take up all the time I spend gaming. Got a bit carried away with side stuff and reached Lv 40, currently inbetween Chapter 6 and 7.
Just got my Skell too, but I honestly don't like them much. Ground combat feels more dynamic, Skells don't level in any way and the hefty repair cost doesn't match my playstyle of stat checking every living thing I come across. Probably why I'm so overleveled.
Just like in the WiiU version, it will probably get relegated to cheesy grinding tactics, if necessary, and flying.
Wouldn't have expected anything else. The two types of people I've mostly seen buying the Switch 2 are those who are really into Mario Kart and those who are into Pokemon, for the extra frame rate.
Neither of these groups is known for buying 3rd party games - at least not the ones I know.
You see, that's your problem. Companies don't make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don't care if you ever play the game after you've purchased it.
They moved a lot of units already and considering it's only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.
Concurrent players also shouldn't influcene future sales by much, since you only need 3 people at a time
That being said, Shin Megami Tensei Devil Survivor 1 and 2 are awesome. They combine SRPGs with the usual SMT combat - I don't think I've found something similar yet.
You move around like you would in any other SRPG, then you can attack enemies in range to enter normal turn based combat - however, at most, you can only play out 2 full turns before combat ends. Afterwards the next unit moves. Each unit represents a squad of up to three characters you will be batteling with, usually a human and two demons. Depending on your squad, you may have different movement, range and abilities.
I could present him with multiple options at once, but since he only gets wet food, this would involve a lot of waste.
There's also the added problem of changing taste. Depending on my mood, I prefer different food on different days. Until proven otherwise, I just assume the same for him, which is why I would ideally have everything in stock and he could choose every day.
Maybe I should get more cats, give them multiple options and see who goes for what. Ideally, everything gets eaten and I learn more about their preferences.
I've played them all! Although, I haven't finished all of them. I'm planning on fixing that with the FFT remaster, however, I had to drop the original release.
Personally, it goes FFTA > FFTA2 > FFT. I don't think I've ever met someone who likes FFTA2 the most.
I can highly recommend Risen! I'm still sad the studio closed down.