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Butterbee (She/Her)
Butterbee (She/Her) @ Butterbee @beehaw.org
Posts
12
Comments
312
Joined
2 yr. ago

  • Is Lemmy just one instance? Or is your gotcha that if you add all of the lemmy instances together this one kbin.social instance just BARELY doesn't account for over half of the problems people notice. Because that's not quite the win you were going for.

  • Settled? with a question mark just about sums it up. Great work by the team who did the revised dating, it definitely makes a stronger case for the 23kya age but as Davis points out they were measuring the layer below the footprints and then interpolating the age of the layer above. If someone can figure out a good way to test the actual layer the footprints are in then we can probably get to as settled a state as possible. Which in archeology, is never 100% settled anyway.

  • The amount of wear on the tires of a bicycle which let's just assume the heaviest person riding the heaviest e-bike would be a few hundred pounds wearing on the tires? Compared to several tons for an auto pressing down on 4 tires it's a LOT less.

  • Ok, it's been a while since I tried running a language model so I might have been thinking of the 30b models that were showing up at the time. The point remains though that this thing they were running would be well beyond hardware generally available and completely impractical for realtime use. Like.. why would you do all that when flac and png are good enough. It is far cheaper and uses less power to accommodate the slightly less compressed files.

  • A LOT. You can barely run 13b parameter models on a 24gb gfx card and outputs are like a page or so of text. Translate that over to audio and it would have to be broken down into discrete chunks that the model could use as "prompts" to output a section of audio that fit into the models available output. It might compress better, but it would be exceedingly painful and slow to extract even on AI focused cards. And it would use OODLES of watts to get just a little bit better than flac.

  • Oh wow! Thanks, it seems I have quite the rabbit hole to go down but it looks worth it! Gosh anyone remember the days when you could buy a thing and just be able to use the thing for as long as you owned it. Or when you owned the things you bought at all? Am I just a boomer?

  • Not sure what you mean by teaching to suck eggs, but don't apologize! I've never really looked into home assistant. I thought it was an apple exclusive thing. It can be run locally?

  • Read: Before YOU were able to verify who was using the device. But now WE want to know who is using the device.

  • Well shit. I liked my hue bulbs. They were the only 'smart' stuff I was willing to set up in my home. The reasoning they gave for this is so disgustingly disingenuous.

  • You can also play around with the shader nodes in blender to learn the basics of the concept. These won't be able to be used in a game engine directly, but it's fast and easy to see the results of changes there. And also free!

  • It's going to depend a LOT on what type of graphical output you are looking for. Are you hoping to have realistic fur on a 3d model with simulated hair? Or is it a portrait only for a 2d game? If you're searching for this most basic level of information I would not expect to do anything that complicated. That being said what I recommend to look into this kind of thing is to research "procedural textures". You can find tutorials on how to make materials in substance designer (not painter), or material maker. A good starting point would be to become familiar with the Voronoi texture (edit: also the Musgrave texture), and displacing it using noise textures. This should be a good starting point for you. The basic idea (and this part here is jumping ahead and will make sense once you have learned about parameterized materials and those textures I mentioned) is to set up a material with inputs that you can mathematically blend.

    You will also want to become familiar with vector math to get good results since colour information in these programs can be handled the same way as 3d vectors (instead of x,y,z, there's r,g,b but that's still just an array of 3 values that can mathematically be handled the same way)

    The information you will come across will be for 3d modelling, but if your intent is on a 2d image you can still apply the theory.

    Material Maker is free so go ahead and try it out. https://www.materialmaker.org/

  • That might be handy if we didn't already live in a day and age where everyone is carrying a device that can put them in touch with a live person 24-7.

  • Well one of the options was to park them in graveyard orbits which for geo stationary orbits is probably the most effective

  • This last one is the one that makes the most sense to me. It requires the least extra engineering on delivery vehicles and could work for most larger satellites that may need to be able to maneuver on orbit anyway. Vehicles delivering cube sats might need a de-orbiting booster on their stage though. In that case it probably makes most sense to build the final stage with a little extra dv and just burn retrograde after delivery.

  • If they thought they could get away with it once, they will try to get away with it again

  • Her voice is so beautiful! Thank you for sharing this!

  • This is what I use to sync notes between my mobile and pc. Sync only over wifi so I don't have to bother with internet facing security issues, and my data doesn't end up traveling outside my wifi.