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2 yr. ago

  • I had surgery back in 2015. I spent four days in a high care unit even though I was a routine case. The time was right after the Minions move came out. My husband got me a stuffed Bob that says goofy stuff when you squeeze it. I made every person who came in my room stop and squeeze that toy just to break the tension and get the workers to smile. Nursing is hard and you have to take joy wherever you can get it.

  • I was concerned about the weight when I got mine as I am used to Nintendo handhelds. After playing with my Steam deck for over a year now I don't notice the weight anymore. I actually feel like I'm going to break my Switch when I play it now.

  • The Pillows namely for their work on FLCL but they've done other anime too.

  • I love Chewy! I also like to buy gifts and handmade items on Etsy.

  • Will do thanks! I'll keep dreaming of the Sly remake.

  • Well Jetset was pretty awesome I'll give you that. I didn't really like Morrowind but only because it's not my style (I did make my husband play it.) The other two I'll have to take a look based on your descriptions. I personally liked all the text and lore in Okami but I can see how it might now be someone's cup of tea. But now I'm curious to know if you ever played any of the Sly Cooper games and what you think of those? I keep dreaming of the day a remastered version is made.

  • This game was originally released on the PS2 so at the time using a drawing mechanic for fighting was a pretty new concept. I think Clover studios did a great job introducing such a unique mechanic using the joysticks while also allowing the use of buttons for combat. The mechanic itself fits very well with the storyline in that Issun is an artist teaching you his legendary brush techniques (which are actually powers that you once had). The re-release for the Wii brought this mechanic out even better with the use of the Wii remotes. The re-release for PS4 allowed for the use of the trackpad to input the brush strokes which was also neat. As for the feeling of the controls being clunky I can understand where you're coming from if you try to compare it to games today but I'd still recommend giving it a chance.

    Also at this point in time the use of cell-shading and watercolor pallet was a lot more visually pleasant compared to the polygon characters of this era. This was one the earlier games that felt like you were playing a cartoon. I can remember being blown away by the visuals when this game came out. The cell-shading design definitely holds up better over time as well. Another really novel concept introduced was the ending to the first boss battle. The player is lulled into thinking that this is the end of the game but really it's not. There is so much more story and exploration left. The difficulty level ramps up as you make your way to the true ending however the progression is gradual. It really makes you feel like you're getting your powers back and at no point do you feel like you are grinding to get results. It's very very balanced in skill progression and storyline. By the end of the game you'll be doing more intricate fighting without even realizing it.

    I'm considering getting it again for Steam because I am interested in mapping my own controls to see what I can do with it although I'm not sure if using the touchscreen for brush techniques would work in practice. The story itself is like reading a favorite novel for me at this point so playing around with it on Steam would be worth the purchase.

  • I'd be more concerned about hand washing. You'd be amazed at how many health care professionals don't wash their hands properly.

  • I have bought the original game for 3 different consoles over the years and I had Okamiden for the DS. I am seriously considering getting it from Steam too. I may have a problem.

  • I really feel like everyone is letting their emotions and ideologies run the narrative here. Lemmy.world was already defederated with Hexbear, everyone was. What they are doing is choosing to remain defederated once Hexbear federates. And that is perfectly within their rights. Until we get better moderation tools and the ability block instances at the user level I can completely understand why the admin and mods don't want to deal with potential issues. Maybe once we all have better tools then we can try playing nice together. This is the same reasoning Beehaw took and I think it makes sense in this case as well.

  • It most likely is. I know we colloquially would refer to this as breaking the 4th wall but I don't know the real terminology for this in written literature. I do like all of the various answers everyone has provided. It's made for some interesting reading.

  • Invest in anything that comes between you and the ground; shoes, mattress, and tires.

  • I never knew that the creator meant to torture the players of this game. It completely makes sense in retrospect. I absolutely hated this game and couldn't finish it. It consistently gave me virtual vomit/migraines to the point that I rage quit and uninstalled it. Now I feel a little better knowing the game was a troll.

  • So I would also recommend Antichamber, Manifold Garden, and Unfinished Swan. I would also add the following:

    What Remains of Edith Finch - while technically a walking simulator it really does provoke a child like sense of exploration while providing a very adult storyline.

    Thomas was Alone - this is a platformer at heart but the minimalist design, innovative mechanics, and great storytelling make this game a must play.

    The Spectrum Retreat - this is technically a Portal clone but the puzzle mechanic is based on color and manipulation of environment. The story is bleak but compelling. And as the story progresses your view of the hotel changes adding to the tension.

    The Bridge - not going to lie this puzzle game gets brutal but the mechanics are like nothing I've ever played before or since. You navigate through Escher-like environments. If you can get it cheap and don't mind using a help guide I'd say go for it.

    Honorable mention/good time wasters:

    Hexalogic - number puzzler and great zen experience. I've not found another game like it and I wanted more when I finished it.

    Inbento - a cute puzzle slider game where the board is a bento box. The game introduces more mechanics as it progresses and it gets hard.

  • I've on my way to work but I'm commenting so I can come back and give you a list and see what everyone else suggests.

  • This is my all-time favorite game. Once you beat it make sure to go through and find all the Easter eggs!

  • I agree that it is unclear to folks that Lemmy is not a platform and this causes frustration and disappointment for new users. It probably should be clearer on join-lemmy.org that this whole thing is just a bunch of servers talking to each other.