Video Games Europe release a statement on Stop Killing Games
Video Games Europe release a statement on Stop Killing Games

Video Games Europe release a statement on Stop Killing Games

Video Games Europe release a statement on Stop Killing Games
Video Games Europe release a statement on Stop Killing Games
It's a big problem from a money making perspective. We're basically asking the game companies to compete with themselves.
The patient gamer in me sees a future where blue archive is completely free 2 play with no paywalls. :D
You mean like how the blockbuster movie industry is in a crisis because most people prefer watching VHS of movies from the 1980s rather than watching the latest Marvel movie?
That doesn't happen, that's not how any cultural medium works. Enthusiasts keeping old stuff running are a minority. Also they are likely to consume a lot, give them a new take on what they like and they'll gladly try it... If it's good enough.
Of course, that's the real problem. Some companies dream of wiping out everything that came before so their newest enshittified predatory crap doesn't suffer from the comparison.
You mean like how the blockbuster movie industry is in a crisis because most people prefer watching VHS of movies from the 1980s rather than watching the latest Marvel movie?
Hey, do you know what Tubi is? It's basically a streaming service for people who prefer watching VHS Movies from the 1980's
I uhh have some news for you about the movie industry...
1: You've never owned a video game in your life, unless you were the owner of the copyright, you possessed a licensed copy (including physical copies). That has to change before any other real concrete changes can occur.
2: Online video games are a totally different beast over single player games. Besides direct competition with themselves, there has to be a sustained effort to maintain those servers, while also staying beholden to the copyright holders.
As much as we might want to keep games alive for posterity, we have to figure out a process for online games, and that seems like it's gonna be a massive uphill battle.
1: that's offtopic. Neither does anyone advocate for buyers purchasing the copyright, nor does the copyrhight give the copyright owner unmitigated power to do whatever they want (aka disregard laws).
What the petition asks for is that people actually own their licensed copy and that ownership of the copy is treated the same as ownership of any other copy of any IP. For example, if you own a book, you too own a licensed copy of the book. This means that e.g. the copyright owner cannot legally stop you from reselling the copy (and believe me, they tried. But laws were enacted to stop that).
The owner of a book also doesn't have the right to unilaterally revoke your license to the book. They legally cannot put fine print somewhere into the book that dicdates that you have to return the book when they ask you to or anything like that.
The petition asks the same for games:
2: That is discussed in the petition as well. I recommend that you read the petition before commenting about it.
Do you own the software and firmware in your car?
The navigation system might use Google Maps and requires an internet connection to function. The manufacturer may decide to no longer want to pay for Google's license and therefore disables all software - including software running the ignition, engine management, the speedometer, the center console - on the car with a momentary notice. The car becomes undrivable as a result.
Should this be legal? You didn't own the software after all.
And thus is the issue.
No, you don't own the software in your car. The companies who disabled your car do, and by acquiring that car, you are subject to their whims. Because by signing that contract when buying that car, I bet you didn't amend it to make you owner of that software.
Instead of continuing to maintain a car-centric culture with software that we don't own or control, we could incorporate more walking and biking infrastructure, and better more reliable public transit options.
Don't settle for one thing just because that's what you know and has been in existence most of your life. Find and build better options.
I think the other thing that so many are either too young to remember, or perhaps not technical enough now, but in the 90s, you ran your own game servers, and it was awesome. It was hard back then, someone seemed an ISDN or leased line to handle the traffic and access to a decent PC or server - requirements that are now in reach of everyone with a joke connection, a multi core machine and a docker install. There's no reason this couldn't be handled that way again with the companies monetising "content packs" for the servers and letting communities flourish. But they like the control.
It's going to be interesting seeing the outcome here!
Sure you can sell an older physical copy second hand, because there's no one there to stop you, which is why companies have moved to largely digital: the communications infrastructure makes it easier (like you said). But also it allowed companies to keep a tighter hold on their property.
I agree that if they wish to end support for a game, it should have a countdown timer to then be in the "public domain" so to speak.
But that's the uphill battle I spoke of, because you'd need to rewrite a precedent that currently allows for 90+ years of copyright.
If lobbyists are fighting it you know it's scaring them! Fuck your overreach of control, I bought a game not a service.