Valve developers continue to impress, fixing Proton in less than a day for the Starfield Beta
Valve developers continue to impress, fixing Proton in less than a day for the Starfield Beta

Valve developers continue to impress, fixing Proton in less than a day for the Starfield Beta

I applaud the article writer for being one of only 3 people playing starfield currently.
So the gameplay still sucks, then eh?
STAREFIELD
😂
What is it that makes Starfield feel so pointless? like I don't think the gameplay is that much worse than fallout 4 yet I knew I could mod Fallout 4 to be enjoyable but when I played Starfield I just didn't care.
It's hard to sum up an experience in so few words but I'll give it a try:
Fallout 4 has very high point of interest density and is also very colorful and filled with countless little fragments of an exciting culture that is the sci-fi 1950s lost to an atomic war apocalypse.
Starfield is just "you're in space, enjoy it" and leaves you in this uncurated machine crafted literal desert. It's the first of any Bethesda title to officially use procedural generation extensively.
It’s an open world game that doesn’t have a reason to be open world. The open world is just empty procedurally generated terrain, with occasional creatures or enemies.
I once went exploring outside of one of the main towns. There were a few points of interest, but they were very few and far between. And they weren’t even really fleshed out. They were just sort of… There. Like you’d occasionally find a mercenary base, but there wasn’t anything beyond that. No environmental storytelling, no quest hooks, no purpose. It was obviously just filler content, like they slapped a few structures around the landscape so they could check tasks off of a to-do list.
In older Bethesda games, you could just pick a direction and start walking. You’d stumble upon interesting things fairly quickly, regardless of which direction you picked. But that’s not the case in Starfield. The worlds are almost entirely empty, save for the one or two quest points that pointed you at the planet. It felt less like “Skyrim in space” and more like “the worst parts of Mass Effect’s Mako missions, condensed into an entire game.”
In Fallout or Skyrim you get asked to go somewhere, and on the way you stumble upon 5 new locations, a dungeon containing a unique weapon, and a questline. In Starfield you get asked to go somewhere, so you fast travel into orbit of the destination planet, fast travel onto a 10x10 minute patch of soil, and spend 3 minutes walking to your destination with nothing to do.