Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games

Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games

"Taking risky projects is easy" says a developer with a risky project that blew up. Kinda has the "hardworking lottery winner" vibe to it