Why the gradual death of the console exclusive makes business sense
ylai @ ylai @lemmy.ml Posts 480Comments 46Joined 2 yr. ago
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There is pre-existing context and criticism. And it is not about, or just being the perception of “this journalist”:
https://www.theverge.com/23992402/geoff-keighley-the-game-awards-layoffs
https://www.levelup.com/en/news/777306/He-doesnt-represent-us-devs-and-players-deliver-harsh-criticism-of-Geoff-Keighley-on-social-networks
https://videogames.si.com/features/games-industry-deserves-better-than-geoff-keighley
https://www.inverse.com/gaming/the-game-awards-2023-needs-to-acknowledge-industrys-lay-offs-problem
https://dotesports.com/the-game-awards/news/the-game-awards-layoffs-developers-no-respect
The problems also goes beyond just the layoffs, but his overt coziness and preferential treatment of large studios, over even the ones that actually won the award he is presiding over, and are supposed to be celebrated:
https://insider-gaming.com/geoff-keighley-shows-cowardice-at-the-game-awards/
https://www.escapistmagazine.com/the-biggest-problem-at-this-years-game-awards-was-disrespecting-the-winners/
https://www.eurogamer.net/the-game-awards-speeches-were-too-short-geoff-keighley-admits
https://www.ign.com/articles/the-game-awards-criticized-for-giving-winners-little-time-to-speak-amid-silence-on-industry-layoffs