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107
Joined
2 yr. ago

  • I used to find this was the case using the PWA, but since moving to the app from the store it works a lot more consistently.

  • What does "full time" mean? I've tried several and they're all still receiving updates. Jerboa, Voyager, Thunder.

    That's the perfect example of why it's better to compare Sync to other Lemmy apps. If Sync is being developed "full time" then it might be a positive in comparison to an app that isn't. Hence, it potentially being worth the money compared to a cheaper or free app.

  • Android mode is available in the PWA as well.

  • No. Different service because they're a completely different offering.

    A fairer comparison would be the cost of Sync to other Lemmy apps.

  • Not what I said at all. Just pointing out they're are completely different services.

  • Yeah. It actually kinda does matter. Otherwise you may as well compare it to leasing a car. When you lease a car you no longer need to see ads on the train or bus.

    You're comparing the cost users are willing to pay to remove ads, but services like YouTube have to pay for things that Sync doesn't. So the cost I might be willing to pay for YouTube Premium is different, as they're fundamentally different products. There's a hell of a lot more that goes into providing YouTube and Spotify, than there is to providing a UI wrapper for Lemmy.

    Edit: You should be comparing the cost of Sync to other Lemmy apps. It's interesting you jumped to a completely different service when there's direct competitors to Sync you've ignored.

  • How much does Sync pay to host all the content for users to browse? How much does Sync pay content creators for that content? How much does Sync spend on creating content for the platform?

    Don't get me wrong, I think devs should get paid for their work. If you're happy to pay what's being asked and see value in it, that's great. But your comparison isn't accurate.

  • It already has it. If you click on your account and then edit, you'll have the option to add another account.

  • "Because Xbox mandates that any games launched on its current-gen systems run smoothly on both Series X and Series S" - from the article

    So no, they don't get to just pick the minimum specs they support like on the PC version. They have to build a game that runs similarly on S and X, or not launch on either. Hence, the S is always going to limit what devs will be able/willing to do on the current gen consoles. More so than if they could just focus on the X and PS5.

  • If it's so straight forward, then what are the devs complaining about?

    Microsoft requires they meet a specific standard on both the S and X, which is making it harder for them to do. They don't build to every specific PC variant. But they have to build to both the X and S.

  • The article I shared was developers complaining about having to optimise for the Series S. But you're saying that it should just be the same as PC optimising for PC. I completely agree with your answer in that Microsoft stipulates rules for the S. That's the point. It isn't the same as PC. Developers have to specifically work on getting games to run on the Series S. I'm so confused as to the point you're trying to make to me, when in another comment you acknowledge that developers have different standards they're required to meet for the S. We seem to actually agree.

  • How does any of that mean that "it's very much the same as optimising for PC"? Are you saying that developers optimise for every PC configuration possible?

    Someone else posted that you can run the game on a PC with weaker specs than a Series S. So clearly it isn't the same.

  • But the Series S doesn't run the PC game. Just like PC's don't run the Series S version of the game. I'm confused. If it was so easy, why isn't every game available on every platform on day one?

  • Of course. Why didn't those stupid developers think of that.

  • I literally posted an article where developers are yet again complaining about having to develop for the Series S and that it isn't as easy as just "optimisation". So maybe you can ELI5 how developing for consoles is exactly the same as developing for PC?

  • Not the same thing. Games aren't built for every specific PC configuration. You've always adjusted graphics settings on PC depending on what your machine can run.

  • Yeah cool. Just note that you may need to use the pressurised basket on the pre-ground stuff. Enjoy the journey!