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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WH
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47
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308
Joined
3 mo. ago

  • You also said “feel” not “look”.

    I did, in order to express that I was thinking of overall sense conveyed by the visuals, rather than whether differences in frame rate could be noticed under scrutiny. Words often have multiple meanings depending on context.

    [Edit: I also said "choppy", referring to the slide-show-like visual effect that most of us have seen at very low frame rates. I also described animation mechanics that are obviously about the appearance of motion. So there was no reason to assume that I was talking about the inter-frame input lag on which you are so fixated.]

    you should clarify it in your own comment.

    I could, but I won't. I already clarified for you twice. I'm not interested in further indulging your combative insistence on misinterpretating what I wrote, and nobody else seems to have had trouble understanding me. Bye bye.

  • Yes but frame rate is primarily about responsiveness, not aesthetics,

    In games that tie physics and inputs to frame rate, 25-30 fps is about a 30-40 millisecond response in the worst case; usually less. That's plenty fast enough in most games I've played. And not all games do that anyway. So I can't say I agree with your statement as a general rule.

    What game do you play where that's not fast enough?

    In any case, it's irrelevant to my point. The comment you responded to is explicitly about the frame rates feeling choppy. Meaning visual effect.

  • Because the distance (and the angle subtended within your field of vision) traveled by a moving object from one frame to the next is shorter.

    The shorter the distance, the more it looks like smooth movement vs. sudden jumping.

  • Does anyone notice much difference between 25 fps and 30 fps at these screen sizes?

    I don't have one these handhelds, but in general, I've found that smaller screens make lower frame rates feel a lot less choppy.

  • Has anyone had any luck replicating their Proton setup outside of Steam? Or simply just running a Proton game outside of Steam after getting it set up using Steam?

    I have run many Windows games outside of Steam.

    I prefer to set up each one manually: Create a Wine prefix, install the game (or copy it from an existing installation), install a few key libraries like DXVK and a Visual C++ runtime, make a launch script with game-specific environment settings or launch options. Tools like Lutris and Bottles can automate much of this, in case you need a little help or just find a GUI more convenient.

    This is my usual approach to non-Steam games (especially GOG), but even Steam games can be convinced to work offline with the help of a Steam emulator. It wouldn't work with a game encumbered by DRM (e.g. Denuvo) unless a cracked version could be located, but in my experience, that's a minority of Steam games that I categorically avoid in the first place.

    So, I'm not worried about my game library vanishing if I ever lose access to Steam for whatever reason. Most (if not all) of it could be recovered with a bit of effort.

  • I wonder if a personalized reputation system based on your votes of other people's comments, and influenced by votes from folks who have earned enough upvotes from you, could be developed without turning your feed into an echo chamber like Facebook.

    Sort of like PageRank, but for fediverse users instead of web pages, and with each user keeping (and seeing) their own rankings of everyone else.

  • Geany is excellent. It's a lightweight programmer's editor with enough features and configurable hooks to provide the important parts of a full-blown IDE. It renders text clearly, never feels laggy, and doesn't get greedy with your RAM. I recommend it to people who can't stand the bloat that's often seen elsewhere these days, but would rather have a GUI than resort to vim.

    A couple minor annoyances to me:

    • It doesn't yet support the Language Server Protocol, so any language that it doesn't understand will be left without syntax and context-sensitive features. (On the other hand, it does support a lot of languages.)
    • It inherits Scintilla's use of Gtk for its GUI, so it's an alien app on Qt-based desktops.

    I use it anyway, because I find it easier / more comfortable to use than Kate.

  • For anyone else curious about the relationship to ICE, here is what I found on Wikipedia, with each → pointing to a parent agency:

    US Border Patrol → US Customs and Border Protection → US Department of Homeland Security

    US Immigration and Customs Enforcement (ICE) → US Department of Homeland Security

  • Sorry; I shouldn't have written Cloudflare specifically. Their CAPTCHA page now contains scripts from Google, not Cloudflare. I have corrected my comment.

    How do you know this?

    Because a couple months ago, archiveis/archivetoday started showing me CAPTCHA pages instead of the archived articles when I use Firefox with scripts disabled. The current page contains scripts hosted by Google, which I won't enable, so I can't read the archived articles.

    What about https://ghostarchive.org/?

    I haven't used that site enough to have a consistent picture of what it's doing. When I tried it a few minutes ago, it directed me to a CAPTCHA wall when trying to submit an article, but not when searching for an archived article. I'll try to remember to look at it again periodically, to be able to answer this question in the future.

  • She told me she’s [...] also thinking about a version that doesn’t require JavaScript, which some privacy-minded disable in their browsers.

    As someone who is keenly aware of the privacy and security problems that come with allowing web scripts, I hope she prioritizes this soon. It's really disappointing to find sites that were formerly readable without javascript suddenly inaccessible since adopting Anubis. The more sites that do this, the more people are pushed toward enabling scripts by default, exposing them to a great many trackers and web exploits that would otherwise be blocked.

  • It recognizes well-known device IDs, and tags matching devices in such a way that they will be treated like game controllers by downstream hardware management components. For example, giving unprivileged users permission to use the device, or labeling it as a "joystick" so it won't be ignored by certain game support libraries.

  • From the animation department:

    Pantheon is good, and tangentially topical.

    Scavenger's Reign is interesting otherworldly sci-fi, despite being a little slow to get moving.

    The new Ranma ½ is goofy fun, and perhaps the most faithful remake I've ever seen of any show or movie.

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