Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest
William @ wccrawford @lemmy.world Posts 1Comments 272Joined 2 yr. ago
William @ wccrawford @lemmy.world
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If it's the quest I'm thinking of, it was pretty lackluster. If it's not, then I've completely forgotten it.