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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)WI
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1
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272
Joined
2 yr. ago

  • I didn't think that actually happened very often, but it doesn't surprise me when it does. To be a good games journalist, you need to understand a lot about makes games and gamers tick. There's a huge overlap in the skills needed to design a successful and fun game, and the other skills can be picked up easily enough, or hired out. At least, "easily enough" if you're really motivated. It's still a lot of time and effort, but it's very rewarding, especially if you've got a good game idea.

  • To expand upon that, I had something similar to the OP's setup at one point, and I found things worked a lot better when the files could be moved on the same volume, rather than appearing as separate volumes (because they were mounted separately). I ended up re-engineering my whole setup for that and it's much faster now.

    As for duplicates... I assume this is so you can continue seeding after the file has been moved? I can't think of anything that would fit the bill for that off the top of my head. Ideally, I think you'd want QBT to just start serving from the new location instead, though I admit hard links does sound like a solution that could work.

    And after Googling, it seems like it already does hard links for torrents for this exact reason. I think if you just map /media (and drop the 2 maps you have after that) things will work like you want.

  • It used to be 12 months, and I was so mad at that that I stopped subscribing, used all my credits, and basically never went back. I won't even consider subscribing again so long as things I pay for don't continue to be mine. I paid for the those credits, and they should be there forever until I use them. If they don't like that, they should give my money back instead.

  • If you like exploration and discovery, good "walking simulators" are actually really compelling.

    If you don't like games without action, they're going to feel rather boring.

    I definitely recommend trying one, at least.

  • Re: MMO

    That's what happens when people forget the roots of something and just use it as they like. It was never 3 separate words. It was "Massively Multiplayer Online Role Playing Game". The first word modified the second word.

    When you just say Massive, Multiplayer, and Online, you've missed the point. Doom was Massive and Multiplayer and Online. It was NOT an MMORPG, and not even an MMOG.

  • When I was a kid, most of my games were rented from the video rental store. I got a lot less time with them, and the value for my money was a lot worse than it is today. For less than the price of a few days of game rentals, I can subscribe to PC Game pass for a month. And play many different games. And money is worth a lot less today than it was back then.

  • You're being downvoted, but these are the same arguments people made back then. It starts small, and if it works, there's more and more of it.

    That said, I'm subscribed to XBGP (for PC) because I've found that it's a fair bit cheaper for me than owning the games, and I rarely miss a game after I've played it. And if I do really want to play it later again, I buy it. Sometimes I wait for a big sale, and sometimes it's just a little sale.

    I think $10/mo is ridiculous, considering XBGP for PC is the same price, but that's on them to figure that price point out.

    I'm predicting this will be a dismal failure. I count about $200 in DLC currently, so if you bought them over time and played with them each individually (instead of being overwhelmed with them right away) you could probably have about the same spend over 2 years, but you'd own them.

    And if you wait for a sale that subscription is horrible value.

  • I can see a lot of people using the drumroll thing, and that's going to let it in the door for so much crap.

    It's one of those things that you can see slowly coming from a mile away, but there's not a damn thing you can do to stop it.

  • As inefficient as it is, for smaller quantities it does still to be quite a bit cheaper and faster than older methods. There's obviously a breaking point, but if you don't know you'll hit that point, I imagine that it's pretty easy to just keep going with FDM prints beyond the line where you could have saved money if you'd known ahead of time.

    That said, I don't do that. I sell articulated toys at the local market. So far I've always made way more than enough to cover my costs, and I figure I'm about 1/3 of the way to paying for all my printers, including the 1 I actively use, the 1 I rarely use, and the 2 that I never use.

    I figure that upgrading to a Bambu would give me multi-color capability, and remove a fair bit of stress from my printing. So I'm pretty tempted, but I'm trying to wait to see what they release next.

  • Even though I live in a fairly large city, I'm not ever really in a situation where I'm likely to pass a lot of other people who also brought the console with Street Pass turned on.

    As such, I used the router hack to fake it. That was awesome, but I mostly enjoyed the free stuff I was getting, since it really had nothing to do with other people. That basically means the game would have been better off with just giving out free stuff randomly instead.

    Of all the games I play with "Street Pass", none of them really made sense of that feature. It was either required to play the game (which was lame) or it was free stuff for a game that should be perfectly fine without it.

    I definitely wouldn't call it exciting, but it was novel and somewhat cool... At least as an idea.

  • I think they're wrong. I think it soared because it was a great Mario game. The fact that so many people played it multiple is because it's great at multiplayer, too. But I think very few people made their purchase decision with "multiplayer" as the deciding factor. Most of the buyers would still have bought it without multiplayer, and it would still have been a stellar game.

  • I really enjoyed the first 3 Mistborn, though I'll admit the third was the weakest of them. I'm not sure why you need to have read them for the other stuff, though. I've enjoyed a lot of his works, but the magic systems are quite different between them, despite apparently being in the same universe. (Which I didn't realize until I'd read a lot of his books.)

  • Often, I don't. If I think there is a good chance of a payoff, though... I start skimming the crap. I've learned to skim through stuff until something of import comes up, and then I step back a couple paragraphs and start reading again.

    I don't know how you'd learn this, but I learned it back in high school when I needed to find information in the textbook quickly, but couldn't afford to actually read every page on the way. It was massively successful back then, and now both.

    If after skimming like 1/4 of a book I haven't found anything interesting again, I almost always quit, though. It's really unlikely that a book with that much content that I don't care about will have anything that I value later.

    That said... I have skimmed entire books on re-read. Some of the middle Wheel of Time books, for example. And some were so bad that I just read a summary, instead of skimming. But I like the first books enough that it was worth it for the ending, which was decent, but not mind-blowing like I'd hoped. (I "re-read" them when the later books finally came out and I wanted a refresher.)