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2 yr. ago

  • No prob.

    For whatever it's worth, you can get some very performant ARM and RISC V processors. Software support gaps are less of an issue for ARM considering how long it's been around for. The apple silicon macs are all arm based and seem to perform very well under specific scenarios and workloads.

    But I've had some struggles recently with very obscure software packages not playing nicley on my raspberry 5 with x86 emulation, so there are some definite hurdles still.

  • no worries. RISC V is an interesting, promising yet emerging platform.

    You may be able to use a RISC V system as a general computer but there's likely to be gaps in terms of software support.

    I suppose you could try and see how far can you get by using a Raspberry Pi (or similar device) as your primary computer as a sort of benchmark (bearing in mind that the RPi is ARM based, not RISC V)

    With all of that said, I'm really looking forward to the day of high performance, general purpose RISC V PC systems.

  • Definitely worth a look!

  • Ah man, are you able to verify OCL working with other applications such as OpenShot or Blender?

    As for your edit, sorry you're correct, the package name is rocm-opencl, otherwise referred to as rocm-opencl-runtime

  • That can be the case for most mainstream distros in expecteded platforms. You may find some quirks with RISC-V.

    General package availability is fairly high but there's bound to be gaps in software you need. (You should be able to find this out in advance on a per-app or library basis). Projects like Box86 and FexEmu can maybe be applied here as well but that's another layer of complexity added to an already significant jump you're making.

    Make the exploration of this arch a side project rather than a main goal for now. There are some very interesting SBCs available, the PineTab V looks pretty cool as well, but I'd by lying to you if I said you could depend on these devices as your primary system.

  • Very welcome! I originally neglected the notion that I tested this from a 'supported' ASIC, however.

    I'm not sure how this will behave on NV33; you may need to employ the aforementioned env variable workaround for any luck, I'll try to find a link for it.

    E1: I believe RX 6700XT (NV23) users set the following env var to spoof their device as NV21

    HSA_OVERRIDE_GFX_VERSION=10.3.0

    I'll see if there's one more suitable to your GPU.

    E2: Try export the following

    HSA_OVERRIDE_GFX_VERSION=11.0.0

  • I don't suppose Fedora 40 with ROCm 6.1 will cover this for you? Once you're set up, you can

    sudo dnf install rocm*

    ...and that should include rocm-ocl rocm-opencl. I quickly tested this with davinci resolve a couple days back.

    E: you may need to set an environment variable to spoof a ""supported device"" 🫠

  • big fan of Hulshult's work on IDKFA, DUSK and Prodeus. Would love to see them directly involved with DOOM.

  • It'd be telling if later iterations of idtech (should it continue to develop) switch away from Vulkan on desktops.

    Would be a difficult move considering how ruthlessly performant it is at present.

  • God damn I didn't expect to ever see that again. Brill

  • Kind of sad how the proprietor of DirectX owns one of the best Vulkan API game engine implementations in the industry.

  • Props to you for looking out. Thank you for taking good care of em 🥺

  • These newer modules are lower profile than SODIMM, and do not carry the same frequency/ throughput and latency limitations. LPCAMM effectively eliminates the need to solder RAM to mobile platform main boards, though we'll see how vendors react.

  • Does your display OSD feature a refresh rate counter?

  • AV1 decode is supported on the RTX 3000 series, encode + decode in the RTX 4000 series

    For Intel Arc, AV1 encode + decode support is present on all Arc Alchemist GPUs,

    For AMD, AV1 decode is on RX 6000 series, encode + decode on all RX 7000 series GPUs

    As someone else has recommended, a low end Intel Arc alchemist GPU is pretty great for stuff like Jellyfin, very low price to entry for gfx accelerated AV1 transcoding.

  • Appreciate the call out for this one, I'll take a look on my side later.

  • Can you tell us which GPU and driver versions?

    I've been alright here so far with fedora workstation and silverblue, on both NV21 and Cezanne (amdgpu+mesa, no amdgpu-pro or amdvlk)

  • Helldivers 2 uses the autodesk stingray engine, which has generally been cussed for its jankiness