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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VR
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2 yr. ago

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  • That is true, Typescript and JavaScript look easier. And heck if all you want to do is make the money dance on your web page it really is easier.

    But writing actual application? That does actual work with error handling? Hell, no. It honestly baffles me that anyone would use JavaScript of their own free will, unless that's the only language you know.

  • Perfect

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  • Easy to make? Have you worked with JavaScript before? It's an absolute mess and full of footguns.

    And I assume your project doesn't use async code for shits and giggles? Async code is just as hard in JavaScript except that everything is single threaded anyway.

    And even assuming that it really is easier to make: I'd rather have fewer well made applications than hundreds of crappy ones. Each fucking application having to redistribute a whole ass browser is insane, and they're all slow despite needing massive resources.

  • Not really relevant for an iPad, but it's a good example:

    Have you ever tried putting a custom ringtone on an iPhone?
    In Android you just put an audio file in the ringtones folder, either by plugging it into a pc or with an on-device file manager.

    For an iPhone you need to either buy the ringtone from the store or put it on the device through iTunes (🤮). Also it can't be just any format. It needs to be a specific profile of AAC (if I remember correctly), then rename the file to have a specific extension. There is no way you could do all that without reading a guide.

  • Personally I enjoy the complicated character building of Grim Dawn way more than the item hunting. This also means I will play a host of characters and eventually complete item sets and have the resources for crafting after half-completed character number 86. For me the grinding is mostly a test on the efficiency of my build.

    Maybe look into Warhammer: Chaosbane. It has a point system that superficialy looks similar to Grim Dawns devotions or Path of Exile, but in reality it's super simple. And while you do collect items, they don't matter as much as in other ARPGs. The flip side is that it's kinda hard to fail because the game is so simple.

  • It's not just that characters make stupid decisions, the same characters keep making the same mistakes and nobody ever learns from those mistakes or grows as a character. It's so extremely frustrating.