The Black Knight Halberd is one of the highest damaging weapons in Darkroot Garden. Make sure you consume a humanity before trying to get it, as the Black Knight that drops it does not respawn, and you want to maximize your chances of getting it.
Its not about money. It's about power and control. Corpos only care about one thing, and thats power. What good is money if you can't use it to lord over someone?
I totally agree with MGS5. I just could not get in to the game, I barely felt like I was playing an MGS game. It felt like Ghost Recon or some Ubisoft collectathon game, with just such a lackluster story.
I think with Souls games in particular, difficulty can be part of the atmosphere. Whether or not that is your sort of thing is another story. My husband completely bounced off of Dark Souls even after playing Elden Ring. To him, Elden Ring was the first Souls game that was more interested in being a fun game rather than a difficult experience.
Dark Souls 3 and only Dark Souls 3. I love Dark Souls 1 and 2, Elden Ring, Bloodborne is my favorite game, and Sekiro. But Dark Souls 3 is just so boring and unfun. Even the ingame world feels uninterested in this game, (because it kinda is over the whole age of fire thing.) Everything is gross and brown it just makes exploring kind of icky. DS1 had a good balance of gross and majestic locations and enemies. DS2 suffered from too few monsters and too many generic armored knights, and locations felt too clean and empty.
It feel like this game does not like you to diversify your build. Armor is basically cosmetic, and offers very slight damage protection. Poise sucks, and is basically removed, so making a tank build kind of sucks. Its so damn fast and doesn't give you a ton of options like Elden Ring does. DS3 is certainly the most actiony of the action rpgs, and idk, I'd like more rpg. I remember watching a video about how playing these games at level 1 is the intended and best way to play. I can kind of see that, I think that discredits a lot of the rpg elements in these games. I always saw permadeath runs as the more fun way to play, especially in DS2, that game was like designed to be run as an arcade game.
The game also feels like it rides on nostalgia pretty hard. Anor Londo? Thats here. Andre? He's here. Firelink Shrine? Thats here, too. Artorias? There's a whole cult trying to cosplay as him. I actually think DS2 handled this sort of thing better, it being so far it the future from DS1 that most characters and places from 1 are only legend or ancient history. I think it gave 2 a sense of discovery, even if DS2 certainly has much less coherent lore lol.
There are good things in this game. The dlc is fantastic. Certain areas look downright stunning, often helped by the muted color palette. A lot of the bosses are fun when you use the correct play style for them. Pontiff Sullivan or Champion Gundyr is my favorite boss on my most recent playthrough, but I haven't gotten to Gale, the Twin Princes or Midir yet.
Its more so I know more about the world and keep things consistent and immersive. I usually give my players about half a page of info, and answer any questions they might have.
Being a pirate is alright with me!