Skip Navigation

Posts
2
Comments
65
Joined
2 yr. ago

  • 26+6=1

  • Damn I'm feeling you. I'm in the fall process (solidly down 15kg/33lb, approaching 20kg/44lb) with about 10-15kg to go. When my belly stops flapping I'm good I think. But I fear the rebound... Currently lots of my evening snacking have disappeared because of evening gym classes, so late home and even later dinner. So I don't have time anymore to get snacky. Or if I do it's almost bedtime anyway so I'll just go to bed instead.

    But once I've hit my goal and don't need to hit gym that hard anymore... That frightens me. A little bit at least. Made some good connections there and got a routine going so i can probably keep it up.

  • Another Himedere checking in. I love setting up situations where the players and/or the characters squirm in anguish about what to do.

    My favorite so far was an estranged princess living as a man and hostel owner. He had turned his back on the throne and wanted little to do with it. As a bonus he was the only child of the king's only remaining child. Fast forward a bit and he needed a (legal) favor from the king. Went to court and met with his grandfather. The king would do it, no strings attached if a) he returned to court and resumed his duties as prince and b) sired an heir.

    There were a good thirty minutes of the players anguishing if he should accept while going deep into character motivations and the setting. During that game I don't think I did as much concrete worldbuildning as during those thirty minutes. I loved it, the players loved it. Great time.

  • Issue in that case I rather see as why is it allowed to enter into legally binding agreements when you aren't sober. Why there isn't a (forced) period to review the papers.

    Marriage is a legally binding agreement. Let's treat it as such.

  • RPGMemes @ttrpg.network

    At the Wizard disco

  • As long as the Russian bear is around to scare the west and occupy our mibds the Chinese dragon is at much more liberty to do whatever they want.

  • Love the addition of "again".

    I mean if you don't want your yacht sunk then don't sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.

  • Cat is grumpy because someone stole its humans

  • The more abstract the map is the more of a support for TotM it becomes. I selfom do a map, rather a flowchart. Quicker, easier and knocks out the last desire to measure things.

  • This brings us back to zones, a good middle ground. Draw rough map, or great map, and on it mark intresting combat zones. Some are separated with emptiness, others by obstacles.

    For example a tavern brawl. Zones could be the Bar, Kitchen, Common Room, Balconies, Private Rooms, Out Front and Out Back.

    Fighting on the Balconies could be tight, only one in width and with the risk of being thrown off it into the Commonroom. In the Kitchen there would be fire hazards, improvized weapons, knifes and the Stew. Not to forget other ways to spice things up in there. Around the Bar there would be some cover fighting someone on the other side, bottles to be broken and combatants to glide alond the bar for maximum mental damage.

    And so on. Make each zone memorable and with special features. Did I mention drawing it out really helps?

  • No grid only effect templates. Freeform battlemapping y'all!

    And rulers.

  • enjoy

    Jump
  • Do you actually want us not to repost it?

  • Im not just a bog, I'm a poor bog.

  • It would silence as many screams as hands you are loosing pulling items from it. Which is zero.

  • Something that is also helpful in this situation is to ask what their Intent is with their action. The why they want to do it. Often striking up that conversation looses some blocks.

  • D&D is hard. Sure the core of it is straight forward but then things start to add up. It is a game that wants you to care about minutia. How far travelled, distance between two points, the height of dungeons ceilings, how long passed since that spell was cast, how much you ate yesterday. And it wants you to arbitrate spell interactions, players weird schemes and prepare a lot of stuff. Also it wants you to actually run the narrative. Some love this difficulty, find the intricacies challenging and desire to master it all.

    The good news is that the behemoth of D&D isn't alone out there. Really lots of good stuff can be found. First problem is knowing what one want to find. Second is finding others that have similar taste to you. But it is doable and a good thing to do is ask for help. Because if it is something we like here it is to talk about ttrpgs. Getting us to shut up... better ask santa for a dragon.

  • If the DM asks you you really want to do something look at their expression and do it anyway.

    If you want to do something really stupid, crazy or narrativly disruptive look towards your fellow players to get their consent. Then do it.

    The time to argue technicalities is outside of sessions to not waste precious gametime. Do it during sessions only if you are into that weird shit.

    The best way to get to use new character options is through DM bribes. In this case a sourcebook is recommended.

    If you help clean up afterwards you may get inspiration.

  • This is why I recruit to five and play with three. Sometimes the stars align and three persons are away, but it is seldom. So the show does go on.

  • Got some tips for you

    0 - Don't expect to get an awesome group on the first try, may take a while as you gather up people you want to play with.

    1 - Look for communities, especially if they run shorter or west marches style games. Not necessarily join with the intent to run games, but play. Get to know folks and then extend invites to them for game.

    2 - Run a few shorter games of limited length. 3-5 session long I find to be awesome to get something done. Some may be awful but you only have to stand them for a few games.

    3 - Questionnaire where you discreetly bring up your red flags and feel the waters around them. For example I always mention that safety tools will be used and if they want a specific tool used I'll happily do that for them. If I get replies they don't need safety tools or disparage them in some way that would for me be a red flag.

    4 - Don't be afraid to disband groups or kick out folks. It is not a failure.

  • Apocalypse World has this awesome GM move that covers this situation

    Announce Future Badness

    Combine it with

    Think Offscreen Too

    Then you know how to handle the sacking of a stronghold. By the gods how I love GMing after AW's principles.

  • Showerthoughts @lemmy.world

    The most Texan of all expressions - Y'All - is ungendered and therefore woke