There are those in society who enjoy that others are poor. They enjoy it because it means by contrast they are rich and successful, even if they are nothing compared to the 1%
The idea that people working in 'mundane' jobs could afford to live and enjoy themselves is an affront to their dignity.
There's a social ladder. Everyone above is God to be worshipped, and everyone below them is trash who deserves to get pushed down.
Sure, doing something a lot makes you good at it. That's why racing drivers are fast on a course - practice.
But what a lot of people are doing when "driving" is not really driving - it's the act of trying to get from point A to point B while not caring how that movement actually happens. They're texting or talking to passengers or thinking about work, or what they need to buy for dinner, trying to get on with the rest of their life despite currently being at the helm of a machine capable of killing themselves and others.
Some people are out there not practicing driving, but practicing multitasking while thinking about the driving part as little as possible.
I work in IT and if you need to call someone when they are off, that's a huge embarrassment.
Nothing should fall apart because one person on the team isn't there. Nothing should ever be so critical that their absence is life and death. Never should there be a problem where only one person has the answers.
If you have to call someone when they're off then you didn't manage your team and their work properly, and you fucked up, big.
A sweeping statement to make when you don't know why OP is asking this.
Maybe they really enjoy watching the subtle conversational interplay of those therapy segments in shows, same way people might enjoy shows about the legal profession or politics.
Maybe they are writing a book and want to get some inspiration for how to structure their scenes.
You own a version of the games, sure, but the version you own is effectively useless on a modern system.
Perhaps the taste is less sour if you consider what you are paying for here is someone else doing the hard work to get an old game to run on modern hardware, saving you all that frustration and effort and time.
What they really want to say is "We aren't interested in investigating your personal theft. Things get stolen all the time and we really can't be bothered. You are not important to us."
But they can't say that, so they instead throw out some excuse that puts the onus back on the other person.
Not all that time was spent in the same world, but over three different creative worlds and three survival ones, online with friends. I like designing and building, both aesthetic creations and also functional ones. The game to me is all about imagination and so from that perspective it's just a sandbox that never runs out of content.
As someone who has played Minecraft fairly consistently for the past 12 years or so, I want to ask, what is different about either yourself or the game that made you enjoy it now when you didn't before?
Knowing someone (only) online means they probably don't intersect with your in-person friends, colleagues and family, and so what you say stays compartmentalised rather than leaking into the rest of your life. This means you're more willing to take conversational risks and be authentic, because it can't affect your other personal or professional relationships.
I'd expect the answers other users have given for a particular captcha will be used to both train the algorithm, and also to decide what constitutes a correct answer.
So the right answer would be "the answer which a majority of humans would choose."
In my experience, correct means selecting squares that contain a significant portion of the thing. If its a tiny part then it's irrelevant.
The sixth, here-unnamed candle is "Sesame Seed Bun" for anyone else who can count and was wondering.