However, the graphics are getting kinda long in the tooth.
And it is significantly less-stable. I've definitely fallen out of the map a number of times, too.
And without hitting a wiki, you can lock yourself out of a lot of things that aren't obvious. Choices matter, but often in not-immediately-apparent ways.
Well, Outer Worlds is already almost literally “Fallout 3, in space”.
Outer Worlds really did not scratch my Fallout itch.
Yeah, superficially it's similar in a number of ways, but:
For all practical purposes, the game is fairly linear. The world is open, but you have little reason to go back.
The Fallout perk system introduces a lot of interesting mechanics, is an important part of the game. The Outer Worlds perk system was almost entirely flat bonuses to one thing or another. Didn't change much how one would play the game.
I rarely found myself stumbling into new and interesting situations just walking around the world.
The weapons weren't all that interesting or customizable. That includes the uniques, other than the science weapons.
One thing I did want in Fallout 4 that I don't believe it presently does is dynamic generation of polygons in curves.
The game has environments with kinda curvy surfaces, but aside from the dynamic level of detail models, the engine can't go throw spare horsepower at generating more polygons to make smoother curves. I think that that's a good match with long-lived PC games, because people playing it years later on more-powerful hardware can burn their extra cycles on making things pretty.
It's not vital or anything, just think that if there's one game where it'd be neat, it'd be Bethesda-type games.
I'm not going to wait two years -- though I'm opposed to preordering -- but there are other benefits too. Two years down the line:
A bunch of bugs are patched. Even if Starfield is relatively free of bugs, there will be some.
The wikis for the game have been written up. Some obsessive person will have sat down and figured out the quirks of game mechanics and documented them. Understanding stuff like the relative merits of armor-piercing, bleeding, and so forth in Fallout 4 was complicated.
Starfield's expansion packs will be out.
Mods will be out, and there will probably be some pretty "must have" ones.
You'll have more hardware oomph to throw at the game, make it smoother/higher res.
I liked Fallout 4. I mean, the dialog was annoying compared to New Vegas, but the story was fine. That was 2016 for the initial game, and the DLC later.
There may be an argument that if training isn't necessary for a given job, maybe it shouldn't be a requirement to do the job.
I recall listening to a podcast a few years back talking about how RNs (registered nurses) here in the US were taking over some portion of work that had been previously only permitted to be done by doctors, because it really didn't require a doctor's training. That reduces costs, and isn't a problem, as long as the training that an RN has is sufficient to do the job.
2021 median physician/surgeon pay: This wage is equal to or greater than $208,000 per year
If you're requiring the latter to do work that the former can do perfectly well, you're imposing a lot of unnecessary expense on the medical system, basically limiting yourself to a workforce doing those tasks that is a third the size.
The thing I'd look for to see whether too-low training mandates are a problem is whether one had unacceptably high rates of error and whether, upon investigation, those were traced back to limited training.
Max wants to push alerts on viewers when there is breaking news on CNN.
I could maybe see there being a market for this if the default is not to show them, and there's an option to receive notification of developments on a specific topic. It's better than rabidly refreshing a particular topic that you are specially interested in.
Like, say you live in an area with an approaching hurricane, and you wanted to be alerted if there are any new developments on that particular topic.
However, I have a hard time believing that, in the general case, people want alerts popping up.
That does rather seem to aim to imply, without ever actually explicitly saying so, that the Ford truck has more towing capacity than that of its competitors that it is hauling.
We still haven't established whether some form of warp drive is doable or not. Even if you can't move faster than light, if you can distort spacetime around yourself sufficiently in the right way, you can maybe get a functionally-similar effect.
The Alcubierre drive ([alkuˈβjere]) is a speculative warp drive idea according to which a spacecraft could achieve apparent faster-than-light travel by contracting space in front of it and expanding space behind it, under the assumption that a configurable energy-density field lower than that of vacuum (that is, negative mass) could be created.[1][2] Proposed by theoretical physicist Miguel Alcubierre in 1994, the Alcubierre drive is based on a solution of Einstein's field equations. Since those solutions are metric tensors, the Alcubierre drive is also referred to as Alcubierre metric.
Objects cannot accelerate to the speed of light within normal spacetime; instead, the Alcubierre drive shifts space around an object so that the object would arrive at its destination more quickly than light would in normal space without breaking any physical laws.[3]
The local velocity relative to the deformed space-time would be subluminal, but the speed at which a spacecraft could move would be superluminal, thereby rendering possible interstellar flight, such as a visit to Proxima Centauri within a few days.
The New Vegas dialog system is much better.
However, the graphics are getting kinda long in the tooth.
And it is significantly less-stable. I've definitely fallen out of the map a number of times, too.
And without hitting a wiki, you can lock yourself out of a lot of things that aren't obvious. Choices matter, but often in not-immediately-apparent ways.