Sunflower farms pleads with visitors posing naked in field to keep clothes on
tal @ tal @kbin.social Posts 11Comments 458Joined 2 yr. ago

Sounds like one was not identified and collapsed in 2017. Another was Singlewell Primary School in Kent in 2018.
When was RAAC flagged as a danger?
The lightweight concrete, which is a “porous” material, has long been recognised as having “limited durability”, according to the LGA. The Government has been aware of public sector buildings constructed with the material since 1994.
2017
The Standing Committee on Structural Safety was asked to investigate the suitability of the material after a school roof collapsed, although it is not clear which school this was.
2018
Another roof collapsed at a Singlewell Primary School in Kent. It happened above the school staff room, also damaging toilets, ICT equipment and an administration area. The collapse prompted Kent Council to write to other local authorities warning them to check for RAAC in their schools.
2019
A structural engineer investigating on behalf of SCOSS began to “frequently” encounter RAAC planks that weren’t fit for purpose and warned all those installed before 1980 should be replaced.
advertised as with a 30 year life span,
It's not clear to me from the article whether it was expected to only last 30 years at the time, or whether it was subsequently revised down in some way.
I mean, my guess is that many building materials may only guarantee some number of years, but it may be the norm for them to last longer. I assume that businesses selling stone do not rate, say, masonry for hundreds of years, though it clearly can last that long.
The article has:
Raac, a lightweight building material, was commonly used in panel-form in public building construction from the 1950s to mid-1990s. It is estimated to have a lifespan of 30 years, and many structures have now passed that age.
EDIT: Yeah. From another article, it sounds like at the time it was built, it was not realized that the material would last only 30 years:
During the post-war building boom of the 1950s, 60s and 70s, reinforced aerated autoclaved concrete (RAAC) was something of a wonder material.
In the 1990s, when the material was still being used, structural engineers discovered that the strength of RAAC wasn't standing the test of time.
The porous, sponge-like concrete - especially when used on roofs - could easily absorb moisture, weakening the material and also corroding steel reinforcement within.
As it weakened, it sagged, leading to water pooling on roofs, exacerbating the problem.
RAAC made in the 1950s was at risk of failure by the 1980s, the report concluded.
About 30 years ago, it became known that the lifespan of RAAC in many public buildings, including hospitals and schools was no greater than 30 years.
I saw some comment in this thread that on the Deck, someone had to set their Proton version for Starfield to Proton Experimental -- newer than the current stable release version -- and then it worked. Might try that on other Linux distros too.
IIRC it's in the Properties-Compatibility dialog for a given game.
checks ProtonDB
https://www.protondb.com/app/1716740
Many entries on ProtonDB saying "switch to Experimental". Looks like the current GloriousEggroll Proton build also works, but if you've never set that up, easier to just do Proton Experimental.
If you read through this thread, there are people doing so.
Probably were in the wrong camp, had a Sega Master System or Genesis or something at the time.
I'm also not convinced that ladder-climbing, whether one wants it or not, is a fundamental engine limitation. It might not be in the game, but that doesn't imply that it's an engine limitation.
googles
This guy modded climbable ladders into Fallout 4, which seems like a pretty good argument that it's not an engine limitation.
https://www.nexusmods.com/fallout4/mods/62738
And not that I object per se to ladders, but when was the last time you climbed a ladder in real life? I haven't in quite some years. I mean, sure, it's one more interaction, and IIRC there are some fire escapes that had ladders somewhere in Fallout 4 in Boston. But you could make the same argument about interacting with all kinds of things, and it just seems odd for so many people here to mention specifically climbing ladders. I mean, you could fall and catch yourself, drive vehicles, rappel on a rope, skateboard, ice skate, grapple with enemies, zipline, sail a sailing boat, or God knows, any number of other player-object interaction functionality things that might be added. I suppose that any of them could theoretically add gameplay, but I don't see why the criticality of ladders.
What specific functionality is it that you want?
I listed one feature that I'd like to have (dynamic generation of polygons in curved surfaces), which I do not consider to be a very important limitation in another comment.
But if you strongly feel that the engine imposes constraints, then I'm curious what particular functionality it is that you're after.
EDIT: Another: I don't think that the game can generate billboards for player-built structures (so you can see the structures you've built in Fallout 4 and Fallout 76 many cells away). I don't think that that's actually a fundamental engine limitation -- you could probably do it with the existing engine, just that the game doesn't do it today. Instead, stuff like that is generated via offline map-generation tools. But again, it's not really a huge deal in either of the above Fallout games.
Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games.
Ehhhh.
I dunno about No Man's Sky.
But in X3 (and X2, for that matter), you don't really seamlessly enter stations. In X4, you do, but it felt like a gimmick to me -- there's not much interesting gameplay on a station.
And there are loading screens between sectors in those games. Short ones, but they're there. Freelancer too.
I dunno.
Real life naval warfare is generally slow and boring, but by using a variety of tricks, like time compression and only having the player involved in actual combat, many games have made that palatable.
I think it could be done.
Kind of wish that there was an icon in the Steam store for it, like with VR headset support.
I was fine with the music in Fallout 4, and Bethesda did that.
Ah, I gotcha, yeah, I guess I can see that.
Yeah, from that standpoint, I imagine that Fallout 76 must have been a complete disappointment, because that element is almost nonexistent there.
You ever play Jagged Alliance 2? It's pretty old now, got more of a combat focus, but has a lot of the "multiple ways to pull things off".
I can see why you would not like it if you were expecting NMS but it was never intended to be that.
Come to think of it, most of the comments in this thread that are unhappy about it seem to be comparing it unfavorably to No Man's Sky.
Thanks, haven't seen it before. If it does a release, I'll take a look.
To be fair, the realistic space combat video game genre really doesn't exist, that I've seen.
You can get pretty hard-realistic combat aircraft sims. Not many, but they exist.
But in space combat games, you're always playing something roughly like Star Wars. Which is cool and all, but just not what actual space combat would likely look like.
googles for one of the pages talking about the issues
https://www.syfy.com/syfy-wire/real-life-space-combat-would-look-nothing-like-star-wars
Music is great!
Thanks. I specifically meant to ask about this in this thread and forgot.
I liked the music in New Vegas a lot, liked Fallout 4. Fallout 76 was a disappointment music-wise -- I'm not a fan of country, and didn't think that the DJing was good, left the radio off. Was really hoping that the Starfield music would be good.
If you liked Fallout 1 and Fallout 2, have you tried the Wasteland series? It's what Fallout 1 was modeled on, and that series kept going.
It's not Fallout, but it's the closest I have found to "more Fallout 1 and Fallout 2".
That being said, I thought that the Fallout jump to 3D would not work well, and I think I was very much wrong there -- the series did a pretty good job jumping the gap.
feels like Fallout
If you like the desert American Southwest "New Old West" theme in Fallout 1 and 2 and New Vegas, the Wasteland series does that.
my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go
Try a shorter monitor cable? I had a really long cable that did not deal well with high refresh rates.
One would think that the farm would be large enough to have a nude and a non-nude section and make everyone happy.