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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SU
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2 yr. ago

  • My problem is traditional consumer friendly sales model for digital games are already on the back foot. This ruling only works to dissuade any new or existing Devs from persuing that model over one with microtransaction.

    If anything I want this method of purchasing digital content to be pushed further into any game with purchasable in game items to even the playing field.

  • Most people aren't going through the effort of buying a physical game or any media these days, it's why digital stores are so effective. But the other commenter did say that steam already has a 2hour refund window that basically has the same impact so I might have panicked for no reason.

    Though my other point about micro transactions vs full box value still stands.

  • Because pirating games is not something that the majority of the population is either aware of or wiling to do due to perceived difficulty. This can be done through steam which is the biggest host of PC games and significantly less risky than going to some site and figuring out which copy of a game is legit.

    Edit: I retract comment, other comment about the steam refund changed my mind.

  • I see a massive downside to this ruling as a gamer. This is talking about resale of a digital game. In reality what would happen is someone would download a game, copy the file to a harddrive, sell the "digital license" or whatever it's called for a lesser amount and still own a copy of the game. It's basically simplifying piracy.

    This might actually necessitate game companies to have a hardline DRM approach to their games. Ironically the only games that are protected from this kind of resale are the those that heavily dipped in microtransactions since you can't resell those and would push the market more in that direction.

    IMHO this ruling is shortsighted and pushes for a future with increased monitisation that isn't in the box value of the game and targets to hurt the Devs that make consumer friendly games while giving games with loot boxes and microtransactions an advantage in the market when talking in terms of overall sales for the devs.

    Edit: My mind has changed from the piracy perspective. Still don't like how this feels from the overall market perspective.

  • Some games I've enjoyed in no particular order:

    • Witcher 3
    • Dragon Age: Inquisition
    • Horizon Zero Dawn (Sci-Fi, but robot dinosaurs), also waiting for sequel to come out in PC probs next year
    • Final Fantasy 7 Remake
    • Nier: Automata
    • Dragon's Dogma sequel out Q1 next year
    • Kingdoms of Amalur
  • I'm not saying you're wrong (frankly, I'm on your side), but the majority of the general population, i.e. windows users, would take it as such. This is more to do with the failure of the various education systems more so than anything else.

  • From Wikipedia:

    Cantor's original budget was $12,000 (equivalent to $14,834 in 2022), provided by Maker Studios. When the production team continued "having more good ideas that we wanted to bring to fruition" like the aerialists and LaBeouf himself, Cantor provided the remaining $8,000 (equivalent to $9,889 in 2022).

  • There should be a dropdown that lets you only view communities that you are subscribed to. This is something you can set in your account settings to be your default. Otherwise it shows top posts from all communities sorted by whatever the default order is in your settings.