My point is that even "realistic" games have unrealistic stuff for the sake of being fun to play. Realism is an interesting design choice, but trying too hard can make the game dull.
The profit they get from a tv is a single sale. The way they want to make money nowadays is as passive income, that's why they're pushing all the subscription services everywhere. It's a lot more money for them.
Think of it like this: a $500 tv can earn them $50 profit, but $5/quarter for the same tv means they get double that profit in 2 and a half years. And they'll probably make triple or quadruple that, so they get 4 times as much money for the same tv sale.
What about we introduce more control from teachers and parents about what devices kids have access to, and give them some supervision too while we're at it?
Ah yes, Tarkov, where you die of inanition after 30 minutes without food and where jumping 2 meters breaks both your legs, which you can just fix in like 20 seconds with some splints. Very realistic.
Other than already working like that for accents in spanish keyboards, what is with the euro combination??? C + =?? What kind of unhinged British person are you, not to think it would be like the pound, E + - ??
Still, that's not how the mean or the mode work. And one could argue a group of Olympic athletes is not a big enough population to assume a normal distribution. But yeah, you're also right.
So people can't be trusted, but you want to give control of everything to one person/group? Sounds contradictory to me.