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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SI
Posts
5
Comments
131
Joined
2 yr. ago

  • The deceleration is way too low and it's hard to get it to focus where I want on the page fast. The deceleration is inconsistent between touchscreen and touchpad, which works fine. I tried looking around for configurations for it but couldn't find any. Touchscreen support in Chrome is just generally better

  • And shorter games should naturally command a lower price

    This is exactly the thing that doesn't make any sense. Should The Last of Us be priced at a fraction of The Witcher 3 because it is shorter? What about Bioshock? It's half the length of The Last of Us 2

  • I've often come across this sentiment in Steam reviews and it's very reductive to judge games based mainly on this metric. Getting older I have less time for videogames and I value shorter games more. There are games that are extremely valuable because of their high quality even if very short, like the first Portal.

    This is why we have companies like Ubisoft trying to game the system constantly with low quality content to pad the game to 100 hours or whatever is fashionable in open world these days. I will take 6 hours of quality single player anytime over 100 hours of AssCreed grinding and ridiculous 'story'

  • This type of nostalgia porn is pretty popular on Youtube, but usually they at least make some valid point. Not in this case though.

    It's also funny how Skyrim is presented as one of the 'cool' games, glossing over the fact that it has a massive, slow exposition dump at the beginning, which was criticized ever since it launched.

  • While I agree with the title, this particular analysis is kind of shallow. It's one thing to analyze predatory game design, but here it's mostly "I don't like this so it's bad". It's also very narrowly focusing on AAA open world. Old AAA open worlds were much worse. Remember how empty and soulless the first Far Cry and AssCreed were?

    I laughed when the author makes a bunch of examples where he calls cutscenes a waste of time. I don't like action games for example and I can't find any enjoyment in Dark Souls, but I'm not going to argue that it's a waste of time or ignore the fact that people genuinely like it.

    And then he goes on to say that modern games are made by random people in tech that aren't into gaming. I mean, bro, have you tried applying for a fucking job as a game developer?? Participated in a lunch break at a gaming company where 90% of people only talk about videogames?