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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SI
Posts
5
Comments
131
Joined
2 yr. ago

  • The fun thing most of these games aren't even truly capitalist. City builders like Cities Skylines, Tropico and Anno have little or no free market and you're just in control of a centralized planned economy.

    The only truly capitalist games I saw on that list are X4 and Offworld Trading Company since you play as a single private owner competing with others on the market.

  • The exploit's sophistication and the feature's obscurity suggest the attackers had advanced technical capabilities

    exploiting a vulnerability in an undocumented hardware feature that few if anyone outside of Apple and chip suppliers such as ARM Holdings knew of.

    according to Russian officials also infected the iPhones of thousands of people working inside diplomatic missions and embassies in Russia

    the devices were infected with full-featured spyware that, among other things, transmitted microphone recordings, photos, geolocation, and other sensitive data to attacker-controlled servers

    Sounds like government espionage

    puts tinfoil hat on

  • Didn't Epic lose the fight against Apple? How is Google more of a monopoly than Apple? It is incredibly easy to sideload apps on Android compared to iPhones, and there are multiple dedicated unofficial stores. These verdicts are not coherent at all between them. I understand they are two separate judges, but the law should be the same for all, not at the interpretation of whichever judge you get.

    Edit: for future reference, Verge answers this very question here https://www.theverge.com/24003500/epic-v-google-loss-apple-win-fortnite-trial-monopoly

  • How do you compare it with other platforms if it's exclusive to EGS? For timed exclusives, it would mean the price would have to go UP on EGS when the Steam version launches, which seems like pretty dumb marketing honestly.

    I know I'm playing devil's advocate defending Epic and publishers, but I don't see how defending rent extracting monopolies is any better.

  • The price is the same because of a Most Favored Nations clause in Steam's ToS. Publishers have to sell it at the same or higher price on other platforms to keep their product on Steam, which is the lion's share of the market. This is part of the accusation in the lawsuit: https://programming.dev/comment/5159579

    Now you could argue that even if it were removed, publishers would still sell at the same price and keep the extra profit, but that's just hypothetical at this point.

  • I love the theme for it, but was expecting an actual city builder, as advertised in the description. Instead, it's a pretty boring puzzle game with pretty graphics, very unrelated to something like Cities Skylines. I am hoping something like this with more in depth management comes up in the future.

    I do like 'cozy' building games like Townscaper and Dorfromantik but they aren't advertised as city builders, and the puzzle elements in Dorfromantik don't get in the way of building pretty stuff as much as in Terra Nil.

  • Yeah, I'm going to reserve my excitement for when I see gameplay footage or actually play it. Quake Champions looked really good in the beginning and then it ran like an internal pre-alpha. Tribes Ascend had so many OP hitscan weapons on release you thought you were playing Call of Duty. Waning general interest in "boomer shooters" and disastrous releases make these games more nostalgic memories than interesting future games in my mind.

  • Thanks. So TLDR:

    1. PMFN (Platform Most-Favored-Nations clause): Valve forces publishers to price games on other platforms at the same price or higher than Steam. This is an anticompetitive monopoly because publishers can't sell the game at lower prices on platforms with a lower cut than 30%, which would improve competitiveness. Very valid point
    2. Keys that publishers can sell on other storefronts are limited. This point is moot. The fact that Steam allows you to activate a product that was purchased elsewhere and then use their infrastructure to download the game is way more than they have to do. They can completely make the rules here as this is basically a free service that you get from Valve.
    3. Some murky points about Valve policing review bombing that isn't explained properly.
  • I'm also curious what the allegations are. The only ones I ever heard were from Epic, which was basically making a big fuss to promote their own competitive platform (which was so shit it didn't gain any traction apart from the free games).

    I've tried all the online stores ever since the cloudification (remember Impulse?) but none have ever been able to compete with Steam in terms of features and value to the customer. Steam didn't get to the top by being anti competitive, it got there by being competitive and offering a better product to all stakeholders, not just to shareholders.

    And as you mentioned, there is plenty of competition for Steam. Don't like the monoply? Get it on GOG or Itch instead.

  • Pros: Easier to learn (belt mechanics are a bit clearer). Belts have a Z axis which allows for even more spaghetti! Progression feels faster since you already start out with builder drones. Graphics are absolutely amazing. Multiple planets are pretty cool.

    Cons: there are no trains. Logistics stations kinda ruin the late game since it makes factory planning much easier

  • “Engineer” means you’re supposed to be licensed and you have a responsibility for the public good above your responsibility to your employer.

    Good point. We definitely don't, and it's what's causing huge amounts of trouble in the world, rather than using software for the greater good.

    But engineer sounds better by some definitions, and it strokes the ego of employees, so companies like to use it to give more prestige to the role.