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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RY
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2 yr. ago

  • It depends on a lot of things.

    • have you spent an entire day or even better a weekend together?
    • are you ok with the loss of independence, alone time can be much more difficult after moving in.
    • do you have room for their stuff?
    • are you ok with rearranging your place, and potentially losing certain decorations or room functions?
    • are you comfortable talking about how finances will be managed?
    • do you have compatible diets and eating habits?
  • You can be almost everything in Morrowind, just like Skyrim. If anything Skyrim actually locks a chosen play style in more due to talents. There's a few more exclusive guilds in Morrowind, but they aren't major for the most part. Just because you have spent the time to learn how to avoid the rough edges doesn't mean they aren't there.

  • If you want to save less than 5 years, banks with CDs or high yield accounts are your best bet. The stock market is far to volatile for short term saving, you really need need 5-7 years of investing to make growth likely.

    With cars specifically, an option is to use existing car + bank account to buy a better car for cash on a 6 month to 1 year timeline. This works because at the low end cars don't really deprecate until they break. This stops working well in the 10-15k range.

  • Even without the war on terror, Congress gave the president the power to wage war for two weeks however they are fit. Congress is supposed to be notified and they can approve more time, but it's been violated multiple times with no consequences.

  • The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.

    There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.