Like I said in the other thread, I vote pokemon. I don't think you can go too much older, because the audience was just so small relative to more modern games. Scale is a major factor to influence.
It's a new game. Unfortunately I think we are now in an era where we can expect new games to run like shit on release, and be improved over the first year.
This is relative. The US is more open about it's racism and it being bad. Most countries are super racist, it's just different targets depending on the region.
This is based on the census bureau definition, which is much more inclusive than just large cities. 84/510 urban areas have a population greater than 500k. 198/510 have sub 100k population.
You can be almost everything in Morrowind, just like Skyrim. If anything Skyrim actually locks a chosen play style in more due to talents. There's a few more exclusive guilds in Morrowind, but they aren't major for the most part. Just because you have spent the time to learn how to avoid the rough edges doesn't mean they aren't there.
If you want to save less than 5 years, banks with CDs or high yield accounts are your best bet. The stock market is far to volatile for short term saving, you really need need 5-7 years of investing to make growth likely.
With cars specifically, an option is to use existing car + bank account to buy a better car for cash on a 6 month to 1 year timeline. This works because at the low end cars don't really deprecate until they break. This stops working well in the 10-15k range.
Even without the war on terror, Congress gave the president the power to wage war for two weeks however they are fit. Congress is supposed to be notified and they can approve more time, but it's been violated multiple times with no consequences.
The fact you have to start your comment with multiple don't do X things proves my point. As a story it's great, but as a game it's got a lot of problems.
The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.
There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.
I enjoy efap which is probably the longest form, especially Mauler, the others are generally better in a mixed crowd. It's movies and Internet drama for the most part.
Patton was very vocal about continuing on to fight the Soviets. It's even justification for a conspiracy theory that he was killed for those beliefs.