Seasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers
rambaroo @ rambaroo @lemmy.world Posts 0Comments 733Joined 2 yr. ago
rambaroo @ rambaroo @lemmy.world
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I don't know, I think the BG branding on top of it did help with the hype because of BG2's reputation and existing fanbase. The D&D aspect is definitely a bigger deal though.
Ultimately I think it sold well because it's a really good game that was easy to turn into fun memes and clips. Plus early access meant there were a ton of people who already played it which helped the hype even more.