Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer
the latter, the main story's final quest lets you know before you start it that's it's a point of no return (though you can also just reload a save from before you do it)
the latter, the main story's final quest lets you know before you start it that's it's a point of no return (though you can also just reload a save from before you do it)