I'm a big fan of open world for immersion. Oblivion when it came out, GTA SA and 5, RDR2.
But something that surprised me about immersion was Cataclysm DDA (with good tile and sound packs). It takes a long time to get into the groove of the game as a first timer, but once you do, the emergent stories that come out of it are incredibly immersive.
As an anecdote about this, most countries in South America charge a 100% import tax on almost all electronic devices (laptops, phones, pc parts, cameras, etc). Not only the exchange rates already make these purchases almost impossible, they also have to pay double. The ripple effects on the future of a country where people don't have access to the tools they might need to develop themselves is tragic.
I agree that there's nothing wrong with remixes. Vampire Survivors dude invented a new genre and all, people who say these games are "copying" Vampire Survivors probably also say that every FPS is copying Maze War lol
Death Must Die was indeed fun. Soulstone Survivor is pretty good too.
l don't understand people who think there's any meaningful comparison between Diablo and HoT.
HoT is a vampire-survivors game, and in my opinion is the actual best in the genre, I have dozens of hours in it.
This type of gameplay has absolutely nothing to do with ARPGs.
Big change for me was stop using "name.lastname@email.com", I was giving that info to so many random ass websites and app and services. Just create another email and connect that with your "main" one, that's trivial to do with gmail.
Search for your name on images and see if anything comes up. If yes, try to clean that up. It's usually profile pictures in services.
Don't leave your strava profile public. It's crazy to me that people do that. I don't want even my friends knowing where and when I exercised.
On the same topic, make sure your facebook photos and connections aren't visible to non-friends. It's insane the amount of people who just put everything out there for anyone to see.
Both the Soviet Union and United States gathered data from the Unit after the fall of Japan. While twelve Unit 731 researchers arrested by Soviet forces were tried at the December 1949 Khabarovsk war crimes trials, they were sentenced lightly to the Siberian labor camp from two to 25 years, in exchange for the information they held.[10] Those captured by the US military were secretly given immunity,[11] The United States helped cover up the human experimentations and handed stipends to the perpetrators.[1] The US had co-opted the researchers' bioweapons information and experience for use in their own warfare program (resembling Operation Paperclip), as did the Soviet Union in building their bioweapons facility in Sverdlovsk using documentation captured from the Unit in Manchuria.[12][10][13]
In SA it's different!