When the game's level design is set up to comfortably accommodate four players (which NSMBU is), those accommodations don't necessarily make the game better when played solo. NSMBU has a lot of "extra" space and a really wide camera zoom compared to traditional 2D marios like World or Bros 3, and very few jumps require any degree of precision or P-speed (because if they did, it'd be really hard for four players to do them at the same time due to collision and camera shift).
Wonder has really tight level design, which makes the 2-4p feel cramped and necessitates the removal of player collision. But those changes make it a much better single player experience.
The correct response to pedos or whatever on your social service is moderating your social service. Every service has pedos and nazis until they're sufficiently discouraged by being banned and reported to authorities often enough.
Nintendo's response was "welp, we tried. Guess there's no way at all to let people meet each other and socialize through our games, because any form of communication can also be used for exposing children to sexual predators"
This mod wasn't "used at a tournament". An online tournament was held, and the guy running the Twitch stream was using SF6's spectate feature to display the match. Said guy had a naked mod installed. None of the tournament contestants were using mods (or if they were, said mods didn't cause any issues).
It's not a block on these sites, it's there to prevent porn and piracy sites from showing up in the "suggested" page that every privacy conscious user already turned off completely.
It's almost certainly easier for an app like duolingo to support a conlang like klingon, elvish, etc than it is to research a real language that matters. If they add something like Cherokee it's imperative that it be near-perfect, since any errors stand a real chance of causing damage to the "endangered" language. See the whole Scots Wikipedia fiasco.
Ah sorry, didn't mean to be fully past-tense there. One of the programmers swapped off the jam project after two of the three weeks to begin the work porting their next game to Godot, because 2/3 of the jam time was enough for Mega Crit to go "ok yeah we like Godot"
They've been working on a new game ever since Spire stopped getting regular updates. The project was in Unity though and this little dancing game was a three-week "jam" game so that Mega Crit could try out the Godot engine and see if it was a viable alternative to Unity for their next real project. Turns out they do like Godot and have ported their in-progress game from Unity to Godot and can now continue development!
When the game's level design is set up to comfortably accommodate four players (which NSMBU is), those accommodations don't necessarily make the game better when played solo. NSMBU has a lot of "extra" space and a really wide camera zoom compared to traditional 2D marios like World or Bros 3, and very few jumps require any degree of precision or P-speed (because if they did, it'd be really hard for four players to do them at the same time due to collision and camera shift).
Wonder has really tight level design, which makes the 2-4p feel cramped and necessitates the removal of player collision. But those changes make it a much better single player experience.