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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PA
Posts
11
Comments
172
Joined
2 yr. ago

  • Oh my god I think this is one of the two games from my childhood that I first played and have not for the life of me been able to find

    The other is some weird frog sidescroller platformer I got at Staples as a kid in the late aughts or possibly early 2010s

  • He wildly misunderstood/misrepresented the initiative two videos in a row (and continues to ten months later), and he continually discredits the entire initiative because of contrived edge cases.

    I think this paragraph from this twitter reply really sums it up:

    My dislike of the initiative stems entirely from the wording to keep all games in a "Functional Playable State" after sunsetting which is not possible for all games and could limit what kinds of games people make in the future.

    The idea that creativity would be hampered because games would have to remain playable when the company shuts down servers one day is ridiculous. Can you imagine if we talked like this about anything else? "We can't force every phone to use the same USB-C charging port because it would be too technically infeasible to do so and hamper creativity." "We can't outlaw CFCs because they're useful chemicals and it would be technically infeasible for some products to be made without chlorofluorocarbons (the things that fucked up the ozone layer)." "My dislike of the initiative stems entirely from the wording to 'make cars limit their emissions' which is not possible for all cars and could limit what kinds of cars companies make in the future." Ridiculous.

    It's absurd that I'm not exaggerating when I say his opposition to Stop Killing Games entirely boils down to "I think companies should be allowed to take games away because it would be really hard for them to leave some games playable when they're done supporting them 🥺"

    I used to passively like Thor, but when I watched those two videos he made last year about SKG I lost all of my respect for him.

  • To me, "he died" puts an emphasis on what the person actually went through. To die is to experience the process of dying. "He is dead" puts the emphasis on his current state, not on the transition from life to that state. Linguistically, I consider dying to be the process and death to be the result. You die once, but you stay dead forever (medical resuscitation notwithstanding).

    I have no clue how many other people think of the phrases like that, but that's the rhetorical distinction I draw between the two.

  • For anyone interested in why, C was new and didn't yet optimize to the same level that a clever and experienced human could optimize Assembly. IIRC, by the time he was developing Roller Coaster Tycoon, C compiler optimization was on par with human Assembly optimization, so it was the last notable game written entirely in Assembly for optimization purposes.

    I think this was the video I watched where I learned this: https://youtu.be/0JouTsMQsEA

  • I would argue UE5 enables and encourages bad development practices that lead to the unoptimized mess that "modern graphics" games are right now. Their work is cool, but so many games rely on temporal aliasing for in-game effects now, and UE5 is the common denominator.

    Steam and GOG have a strong history and userbase. 0% commission is nice, but Steam in particular offers a world of more value than Epic Games Store, including but not limited to a usable fucking user interface (I use Rare to play my EGS library because it's so bad).

    Steam games are DRM free unless you consider Steam itself a form of DRM. DRM is implemented by the developers of the game, not by the marketplace it's sold on.

    And I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?

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