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2 yr. ago

  • I think NRFTW is fantastic, and it’s exactly what I was expecting it to be. However, people saw it at the same “style” as Diablo or Path of Exile and expected the game to be like those… except they’re not. And for those that do realize that, you have the other idiots that refuse to accept that it’s an EA game that still has a long roadmap until completion and bitch about the lack of an “endgame.”

    Honestly, I think trying to compete with Diablo and PoE2 is already too much, even if it's trying to say it's not those. Those games are huge, with long-running, dedicated fanbases, and they do enough to oversaturate the market just fighting amongst themselves.

    This was the wrong type of game to be trying to dive into the first time they cut themselves off from Microsoft's financial cushion.

  • It's always lack of advertising. The unfortunate fact of life is that 99.99% of indie studios have no clue how to market their game. They think they just have to make a good game, and boom, people will flock to it.

    Steam is there to make sure users have a platform to download their game. It's not there to market it. Marketing is just an occasional side effect.

  • At this point, I'm just calling this an excuse.

    I mean, fuck Japanese IP laws, but also fuck Nintendo for trying to gaslight us into pretending everything is normal and standard. Nintendo of America is not in fucking Japan. They play by American rules with American audiences, and Americans will bitch about their practices.

    You don't sell a Chevy Nova in Mexico and call it a Nova. Adapt to the region you sell to.

  • Oh, geesh, where have I heard this pattern before with technology? Is it self-driving cars? Remember when the sky was falling because everybody said car transportation was going to change overnight because a bunch of fucking college students figured out how to win a self-driving car race. Where the hell is my fully-autonomous Level 5 self-driving car that was going to replace all of the truck driving jobs? Oh, what's that? Are all of the jobs still here?

    Technology moves the needle. It does not jam it all the way to the other side. Stop spending trillions of dollars on pipe dreams, only to have to force expectations back to reality ten years later.

  • Those assholes don't give a shit about "freedom of art" when video games like Wolfenstien can't get released in Germany.

  • you see in Yeezus that he’s kinda bringing the experiments of groups like CLPPNG and Death Grips to the mainstream.

    You mean this Yeezus merch? This was the same timeframe. (Sorry, different concert. This was later.) He wanted people to buy this shit as a bundle with a concert ticket.

    Also, Death Grips was already mainstream. They didn't need some insane motherfucker to sample their work to get popular.

  • Good luck finding D programmers.

  • It's written in Brainfuck, but it's really really good. Trust me, bro!

  • Absolutely this.

    If we're going to take a Metroidvania as an example of this lesson, let's take Environmental Station Alpha. The game has a ton of potential as a good Metroidvania that is buried in a thick armor of speedrunner-level difficulty. I have never seen a Metroidvania be so stingy about health tanks, and this game desperately needs all of the health tanks you can get. It stinks of a developer team playtesting the hell out of their own game, and making difficulty decisions based on years of their own self-testing experience.

    When you release a game with a Normal difficulty, no Hard difficulty, and then are forced to create a Easy difficulty after release, you know you've fucked up.

    Here's how you do it: You can playtest your own game, but that one gets the "Hard" label. If you playtest for a Normal difficulty and you can't imagine how to create a Hard difficulty, the difficulty range is completely off. And Hard doesn't mean "only people in the double-digits can beat it". That's not even a scale, or just reserve that for some "Impossible" difficulty, if you want to get to 5-6 levels, like Doom does.

    Normal should be some reasonable setting based on how others playtest the game. Get some expectations from your playtest audience in terms of the kinds of games they've played and beat before. Are they complete noobs to any sort of fast-paced gameplay, or have they beaten other Metroidvanias or games like Cuphead? Based on that, figure out whether the advice they give you applies to an Easy or Normal difficulty curve.

  • You can't just, independently, as a single person, "have your own game engine". It has to be designed for a specific type of game, with a specific style. You don't have the time or resources to develop one that is an omnibus toolbox.

    Even then, people should be using Godot now, especially indie developers. Spend the time and resources enriching an existing open-source game engine.

  • They have to kick off kids from their game, legally, and nearly all mobile and online games that have any way to spend real money will be doing the same within the next year.

    Good. Gambling is illegal for minors under the age of 18.

  • TeleMessage makes an archival copy for record keeping

    To where? Israeli servers?

  • Only off by a few orders of 10^x.

    Typical shit journalism can't be bothered to look at the units on their calculator.

  • Governments generally do their best to avoid that, because people would start holding off on purchases expecting lower prices next week, month, quarter,… and it would tank the economy.

    That's not how human nature works. If people need groceries, they aren't going to hold off purchases until the prices go down.

  • I'm trying, but it's hard to stay motivated when the information on a lot of local areas I visit are so damn old.

    There are entire areas where it looks like it acquired the data 5-10 years ago from some other mapping software (Google, Bing, something else), and hasn't updated since. It didn't have all of my street information for my neighborhood area, so I started there first. I didn't really mind it too much, because, hey, Google didn't have it filled in several years ago, either. I started using Vespucci and drew out some of the houses and streets.

    But, as soon as I expand out, there are strip malls with really outdated information. StreetComplete tries to ask me questions about these places that were replaced long ago, and it doesn't have the tools to allow me to carve out sections of the strip mall, since it only thinks there are two shops, but there's now 8-10 shops. So, I go back to Vespucci and try to fill it out, but I only have so much time before I'm going to some other location, and I don't really have the time to draw out even the map details in the place where I'm parked. I feel like I'm the only one that bothers and the entire city is out-of-date. It's overwhelming.

    If bots somehow got this information back then, then why can't it pull this data now? Certain sections and entire cities desperately need a refresh.

  • I don’t think even IGN has much of any critical/cultural/marketing value anymore so good luck to any other website

    IGN, the EA of games "journalism".

    that somehow instead of a yes/no is instead an article of 20 paragraphs saying nothing

    That we'll later summarize with another LLM.

  • I remember seeing JonTron videos back in 2011, well before the 2015 gamergate era. Even back then he’d make offhand remarks about how tough it was being White, how badly women treat men, etc.

    You seem to mistake cause and effect. JonTron was an racist and misogynistic asshole because that's who he was. He wasn't doing that because he was trying to tap into some kind of audience as a trick.

    And he has been largely forgotten because of his behavior and image. People ditched him and moved on. GameGrumps cut him out a long time ago.

    “Woke” didn’t really become a right-wing attack in the gaming and movie spheres until pretty recently.

    Even before that, there was this whole corporate wokeness marketing trope that really drove the concept into the ground, like Popular Movie But Female and adopting it as a business strategy. It's like kids all running with this popular meme, only for parents to sudden adopt it and it's not cool any more. So, right-wing spheres to pick it off of the ground, dust it off, and just carry that energy forward, which is unfortunately what they are good at. Leftists are shit at messaging. Like, really really shit at messaging.

    And now, you can't even tell if people are being critical of "wokeness" as a right-wing attack or as a response to corporate synergy marketing bullshit. Because the latter might actually be a good argument, but it's so abused that most just now assume the former.

  • Let's not forget that Russia was playing both sides. As soon as GamerGate started, a bunch of games "journalists" all posted garbage articles like this, in the same day, pushing this shitty "gamers are now dead" message, fanning the flames even further and basically just pissing everybody off.

    Sorry, I'm a gamer. I'm still alive, even ten years later. Gamers ain't dead.

    And then CNN, MSNBC, Fox News, and the rest all ran with it to treat it like a horse race, which is exactly what the Russian experiment was trying to achieve.

    Articles like this sound a lot like that garbage back then. Stirring shit in the wrong directions without proper context or thought, using dubious connection points.