Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)OP
Posts
0
Comments
31
Joined
2 yr. ago

  • I'm not super far in, but I have heard it. The first time I remember hearing it is in the opening act when Lin is telling Barrett about you. Also when Sam talks to the marshal about you in Akila City. I suppose there are only so many opportunities for other characters to talk about you while you're standing right there, but it does pop up, so it's nice to have the option for those moments.

  • I live on a fault line along the pacific ring of fire, and so building with wood was an absolute necessity for us so long, as they were structurally more lenient to the constant earthquakes. Even now I believe our old government building is the largest wooden building in the Southern hemisphere (and it's only 4 stories tall). These days as construction techniques have changed, we've obviously built things with concrete, steel, brick, etc., but the wooden tradition remains strong, with a huge majority of modern houses here still being built like this.

    That aside, wood was also just a much cheaper material to build with, so it was the most economical material to use for a long time for much of the "new world".

  • It really is a bizarre niche, some awkward middle ground between multiple classes. Not as fightery as a fighter, not as druidy as a druid, not as rogue-y as a rogue, but somehow trying to balance all three.

    At least when Paladin tries to wiggle into a similar gap, it brings some unique and useful kit to the table, but ranger is really lacking in that regard.

  • Having never watched star trek:

    Jokey answer: recess but they have access to deadly weaponry and only the strongest will make it to maths class.

    Serious answer: I presume this is some kind of proof-by-combat scenario? A local culture demands the protagonists fight one of their own in some cactus-pugilism jungle-gym arena in order to prove their worth, and only then will they grant them whatever boon they asked of these people?

  • Linguist here, if I may share my 2¢.

    We do know that even over a thousand years ago, speakers of Old English were still calling these kinds of fruits berries, such as strawberries and blackberries (although pronunciation differed somewhat, of course). A word for strawberry as "earth berry" is even reconstructed for the proto Germanic language around 1500 to 2500 years ago. Beyond that, it becomes difficult to trace the word berry any further.

    The Botanical sense of the word berry seems to come largely from at earliest the 1500s, from the writings of Caesalpinus, although the definitions were inconsistent and later writings on the matter constantly redefined things and added new terms. Although, largely, these writings all used Latinate terms for their botanical concepts, such as bacca (the closest to the modern botanical berry), and also words like pomum (pome/pomme), drupe, etc. for the other categories of fruit.

    So, somewhere since all of that, some English-speaking botanist decided it would be a good idea to use the word berry to describe this concept of a bacca (even though berries had been used for distinctly different things from what that concept described), and now we end up in our current silly predicament where strawberries aren't berries but pumpkins are.

    I'd propose we call botanical berries "bayes" or "bayfruit", the word bay/baye being an alternate word for berry that ultimately derived from the Latin word bacca, via Old French.

  • I think it makes perfect sense for groups like these, that will potentially have a lot of official accounts under one umbrella. A bit like an unofficial official badge, knowing a profile comes from a certain instance gives it a sort of credibility.

  • I honestly did not like BDSP's art style. It somewhat had that same "toyish" vibe, but I feel like it didn't suit that game anywhere near as much as it did Link's Awakening, nevermind that it lacked a lot of the visual polish LA HD had. I get that it was meant to be the proportions of the original sprites but in 3D, but if they wanted to remain faithful to the original pixel art, I think an octopath-like visual style could have been an interesting route to take.

  • I'm still not 100% sure if I like the art style. I do think it looks cute and it is very polished (in more ways than one). I would've liked to see something perhaps a little bit closer to the photographs taken throughout the game. Other than the visuals, there was just a lot of expression in Link's face in those photographs, and the style we got makes the characters feel a little bit rigid.

    That said, the game will always be quite special to me, so no matter what the graphics, just visiting Koholint island is such a good vibe. A fun and concise game, no more and no less than is necessary to make for a memorable adventure and a perfect setting.

    I hope we get new 2D adventures that share this kind of spirit of Zelda that the 3D games are just too big to capture.