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361
Joined
2 yr. ago

  • At the very least, a save game editor wouldn't be too hard to create when running your own server.

    Though that got me thinking if there's some kind of GDPR shenanigans one could already utilize to get all your account data. I kind of doubt it, but it would be hilarious.

  • Looking at this map there seems to be at least some correlation. There really needs to be popular advocates for each language and country, particularly for the smaller ones and those with a low english speaking population.

  • Agree. I don't know this person, but at best he didn't understand the campaign and also overdosed on defeatism. At worst he's intentionally misrepresenting the campaign and lobbying against better consumer rights.

  • Well, in the case of Silksong specifically, an early announcement was all but inevitable, as it was originally a stretch goal that got turned into its own game. Even with their apparent preference towards minimal communication, they had to explain what's happening if they didn't want to appear like fraudsters.

    Generally, I wouldn't even be opposed to early announcements, as long as the devs were transparent about the status of the project and made it clear in which capacity the game is currently being worked on.

  • There really should be a right to adequate human support that's not hidden behind multiple barriers. As you said, it can be a timesaver for the simple stuff, but there's nothing worse than the dread when you know that your case is going to need some explanation and an actual human that is able to do more than just following a flowchart.

  • Interesting. I knew about their hardware compatibility list, but not their list of certified hardware list. Their list of requirements looks quite a bit different from those intended for a regular OS and is (unsurprisingly) tuned for Qubes, but considering that it'd make sense to mention them, particularly if the user intends to run that.

  • It's a guide to hardware that lists the different hardware security programs, which Windows and macOS have. QubesOS however is purely software, so why would it be mentioned in the first place? It's listed in plenty of more appropiate places and is actually recommended as an operating system opposed to Windows and macOS.

  • Depends a bit on the clients.

    • KeePass: Will ask you if you want to synchronize/overwrite/discard the database when saving.
    • KeePassXC: Will autoreload the database in the background, so merge conflicts shouldn't happen in the first place. Otherwise there's 'Merge database' in the menu.
    • KeePass2Android: So I mixed up the names and this is the client I actually use. This one does all changes to an internal copy of the database that is then synchronized on request.
    • KeePassDX: As far as I can see it also has a mechanism similar too KeePass2Android.

    Assuming you only have one desktop and mobile client you should never run into any issues. If you do have multiple KeePassXC clients it's all fine as well assuming Syncthing always has another client it can sync with.

  • Most amazingly, this setup is also unexpectedly resilient against merge conflicts and can sync even when two copies have changed. You wouldn't expect that from tools relying on 3rd party file syncing.

    I still try to avoid it, but every time it accidentally happened, I could just merge the changes automatically without losing data.

  • Oh yeah, you're right. It's both degradation in some way, but through entirely different causes.

  • Technically you can do everything through email, because everything online can be represented as text. Doesn't mean you should.

    PRs also aren't just a simple back and forth anymore: Tagging, Assignees, inline reviews, CI with checks, progress tracking, and yes, reactions. Sure, you can kinda hack all of that into a mailing list but at that point it's becoming really clunky and abuses email even more for something it was never meant to handle. Having a purpose-built interface for that is just so much nicer.

  • I wouldn't agree either, but I think there's some kind of logic: At a certain point familiarity can be a detriment to learning if it leads to you adding invalid assumptions to your mental model because everything else is so familiar. If everything is unfamiliar however you're less likely to start making assumptions.

    As for how true of effective this is, I don't know. Anecdotally however I had less problems learning entirely different keyboard layouts for example as opposed to layouts that are just slightly different.

  • I'm sorry to be blunt, but mailing lists just suck for group conversations and are a crutch that only gained popularity due to the lack of better alternatives at the time. While the current solutions also come with their own unique set of drawbacks, it's undeniable that the majority clearly prefers them and wouldn't want to go back. There's a reason why almost everyone switched over.

  • I'd guess because the same argument could be made for the website you're on right now. Why use that when we could just use mailing lists instead?

    More specifically: Sure, Git is decentral at its core, but all the tooling that has been built around it, like issue tracking, is not. Suggesting to go back to email, even if some projects still use it, isn't the way to go forward.

  • Same thing with Stable Diffusion if you've ever used a generated image as an input and repeated the same prompt. You basically get a deep-fried copy.

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  • I've been trying to find some better/original sources [1] [2] [3] and from what I can gather it's even worse. It's not even an upscaler of any kind, it apparently uses an NPU just to control clocks and fan speeds to reduce power draw, dropping FPS by ~10% in the process.

    So yeah, I'm not really sure why they needed an NPU to figure out that running a GPU at its limit has always been wildly inefficient. Outside of getting that investor money of course.

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  • AI acceleration for 3d upscaling

    Isn't that not only similar to, but exactly what DLSS already is? A neural network that upscales games?

  • (like do I seriously need No Man’s Sky installed all the time for the once every three months that I play it?)

    That sound's like the data is in semi-regular use at least. For me it's more like "Do I seriously need the sequel installed for that other game I haven't even started yet, but am definitely going to start any day now, after years of having it installed?".

  • It was the early days of homebrew when there wasn't much information out there and the tools were much less advanced. I didn't really care about the risk either, so it could've been anything. I wasn't immediately banned either. Took about half a year or so.

    But yeah, emulation can pretty run all the relevant titles, meaning the exclusives, much better than the Switch itself.

  • Yeah, I pretty much hopped on it as soon as it was hacked so there wasn't much knowledge of what could lead to bans. Granted, at that point I was already a bit dissatisfied with the Switch, so I went in fully aware of the risks and not really being afraid of the risk. I even had a preorder running that I got locked out of, though luckily enough, that got a PC port not soon after.