They've also had a partnership with iFixit for a while now, allowing them to sell genuine replacement parts.
The process still isn't what I'd call repair-friendly, but I've been able to replace the screen of my Pixel 5 without much trouble. What bothers me most is the use of adhesive and too many parts being bundled together so they can only be replaced in bulk.
Now I'm thinking about a proper "programming language" for cooking recipes.
Just imagine the possibilities: Automated checking for for allergies and such, easy substitution of ingredients as well as portion calculations, being able to fork recipes and change them to your liking, and later diff the recipes.
register hours in Windows. We also all have iPhones that we only use for 2FA.
Without background information that sounds kind of insane. Switching to alternative time tracking software and getting YubiKeys or alternatives instead for 2FA would've saved so much money as well as time every day.
Even further, there's also a clean split between the game and the framework they've built for it. So people can actually build their own games or tools using the osu!framework, and some already did so.
Which is neat, because it seems to me like it's really performant and of course, low-latency, based on what I've seen trying the new client.
Yes, you're just explaining regular piracy here. I do not care. It's a thing that's already been possible for almost every single-player game in existence, and yet, there's a constant stream of new single-player games releasing every day. Weird, right?
At least try to make an effort to understand what I write.
I said it's their job to figure out how to do DRM -if- they want DRM. If they can't figure out how to do that then the answer shouldn't need to be spelled out explicitly: No DRM. Simple as that.
If you'd rather see games you spent money on being taken away from you based on the whims of corporations, just to make sure others who might not have payed for it also can't play it, then I don't know what to tell you.
If they want to keep some form of DRM then that's not my job to figure out. This wasn't a problem back in the day when server software being distributed was the norm, so it shouldn't be a problem now.
Though personally I'd be in favor of abolishing online DRM entirely, but that's another story.
If they can play against bots, which already exist in the game, or band enough people together with access to the game to play on a server one player is able to host, then yes. That's what I'd expect at a minimum.
That's just blatantly false. People bought the founders pack were never refunded for example. Those people being entitled to the server software or a refund is anything but greedy, even if that only applies to a single person.
The other answer from @ampseandrew@lemmy.world already covers most points, so I'll just a few things:
Most game servers out there are already built in a way to allow for easy deployment. After all, devs have to have way to test changes, so being able to run a small server locally for debugging purposes is hugely beneficial to development.
I also can't imagine that there's any game server out there that shouldn't be able to run on a single system. The heaviest one game I can imagine is Minecraft, due to the whole open world terrain generation, world streaming and physics calculations, and even that can be run off a Raspberry Pi for a small number of players.
If a game asks for money in any kind of way: Yes. That should be the cost of (trying to do) business.
Alternatively, a full refund for everyone involved, even Kickstarter backers, would also be acceptable.
Of course not every game is a certified banger, but there's more than enough notable games on that list that made an impact on the industry and should've been preserved for that fact alone.
Considering the movie industry is currently at a point where it's even punishing paying customers with low-quality 720p for daring to use the "wrong" browser, I don't think the industry will figure out that there's a market out there for high quality drm-free media anytime soon.
That's one thing I checked first, but compared to Germany for example, the average age and percentage of people playing video-games is apparently just a few percentage points of difference. Though "people playing video-games" could of course mean anything and I'd wager that the average person playing casual games on their phone might not care as much.
At this point I'd that say getting enough individual countries is almost inevitable in the process of getting 1M signatures. If the distribution between countries remains as it is, every country with more than 25% right now would reach the threshold by the end.
Seems to me like the individual country threshold is only added to prevent initiatives getting single-handedly pushed by a single big country and never be the blocker for regular initiatives.
So yeah, the best strategy would most likely be to keep pushing the big countries: Germany, France, Spain and Italy. Speaking of Italy, what's up with them? Only 18%? Those are rookie numbers.
As much as I'd like to see this game preserved, I don't think the dev can be held responsible when they're refunding everyone who purchased the game.