there is virtualization so you can run windows on it and work with those pesky proprietary softwares, but yeah performance will never be better than running things directly (except games with shitty directx implementation that run better with dxvk, ie sekiro, elden ring), albeit it can get really close. If you're into tinkering, this will not be a problem.
on that topic, I was considering giving cassowary a try since my partner uses some windows only software too, looked promising.
it's been some time since I don't fiddle with anything ai related (10 months), but I used hugging face spaces to test some uncesored stuff, but it's trial and error. Some spaces allow it, some don't.
I don't know if it is still, but stable diffusion was the shit back then.
picture a square that is n times n, grid size 1. cut it diagonaly, you have n²/2, but that leaves out the bunch of triangles that are 1/2 each. how many of these triangles are there? n.
so we are left with n²/2 + n/2.
which is (n² + n)/2.
which is n(n + 1)/2.
edit.: maybe using an irl example like counting steps on a staircase and their area could help ilustrate it better, idk.
I mean, I don't mind too much the lack of a grid system but I just can't get used to the turn-less combat system of games like "Pillars of Eternity", Tyranny or Pathfinder.
They are great, though. It's just a nitpick I have.
this reminds me of cataclysm dda innawoods challenge. dunno how it is now, haven't played for a good while but looks like you can make camps and assign tasks to fellow survivor npcs.
it's a pretty solid game, beats any survival game any day if you are into turn based roguelikes.
ooo same folk that made thronefall.
thanks for the tip, def gonna pick this one up