Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MO
Posts
0
Comments
44
Joined
2 yr. ago

  • The main difference is that when you compile a program for Windows, Linux etc., you have an operating system and kernel with their exposed functions/interfaces so even in a compiled program it's pretty easy to find the function calls for opening a file, moving a window, etc. (as long as the developer doesn't add specific steps hiding these calls). But in an embedded system, it's one large mess without any interfaces apart from those directly on the hardware level.

  • How often does branchless programming actually matter in the day to day life of an average developer?

    Barely never. When writing some code that really has to be high performance (i.e. where you know it slows down your program), it can help to think about if there are branches or jumps that you can potentially simplify or eliminate.

    Of course some things are often branchless, for example GPU shaders, which need very high performance and which usually always do the same things. But that's an exception.