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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MI
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5,244
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2 yr. ago

  • The regulation needed is: fuck all that.

    Games make you value arbitrary nonsense. That is what makes them games. Attaching a dollar price to that fiction is a category error. The entire business model is an exploitation of that confusion.

    This abuse is making games objectively worse. Maximum revenue comes from addiction and frustration. Fun is an obstacle. At best, fun is bait on the hook. The actual goal, especially for "free" games, is to grind you down as thoroughly as possible to extract real money over and over and over and over. If you don't think that's you - neither did most people who wondered where all their money went.

  • Horse armor was above-board, compared to this shit. You got files you didn't have. Modern "DLC" is already on your hard drive, appearing on other people's characters, but you're not allowed to touch that file until you pay ten actual dollars.

  • 'I was only endorsing what you're condemning' is a baffling sentiment.

    A lot of what I think you’re talking about is based on player trading, is it not?

    None.

    ... you know that cost is cumulative, yes? Games that somehow trick people into spending a thousand dollars a month don't do it in one great lump.

  • Which could have been the weirdest tangent on a Wikipedia page. Jim Henson, Muppets, Sesame Street, retired characters, Big Bird, oh was that an early version of Abelardo?, Challenger shuttle dis-- what. What? What the fuck?!

    When the guy who played Mr. Hooper died, they worked that into the show. The cast, sincerely grieving, had to explain to a seven-foot-tall canary that he wasn't coming back. That's not really he same kind of intrusion from reality, as acknowledging the same giant fowl fucking exploded on national television.

    The only possible comparison would be if some show had a gimmicky live episode that happened to be scheduled for 9 AM, on a Tuesday, in September of 2001.

  • Any product that can take one thousand dollars from someone, in exchange for what would typically earn a studio twenty dollars, is not differentiated by whether it has a cover charge.

    The tolerable monetization model is: just sell games. They're not services - they're products. You buy them and own them.

  • Nothing inside a video game should cost real money. Ban the entire business model.

    Nobody thinks games should cost $1000. Yet that's how much this abusive business model can extract from individual players. For hats. You don't even get all the hats! When there's not straight-up gambling, there's still a constant trickle of bullshit, because some schmuck will think a static model with a particle effect is worth the price of several entire video games.

    The total content of these games, even a decade in, is unremarkable. The least objectionable examples still want $200 to have all the characters, in a 1v1 fighter. Whoop de doo. Defenders can only insist Capcom used to gouge people even harder. The shit y'all put up with might be worse than annual sportsball releases.

    The far end of that spectrum now needs an installment plan. How fucky does an industry have to get, before people stop going 'but arcades?' This shit is already half the revenue in gaming. It's getting worse, and it's spreading. It's in full-price, flagship-franchise, single-player games. If we allow this to continue there will be nothing else.

  • The Babylonians knew a * b = 1/4 * ( (a+b)2 - (a-b)2 ), and used tables of 1/4 * x\2 to do multiplication by addition. It took three thousand years for Napier to discover modern logarithms. The slide rule was invented eight years later.

  • The comparison is wrong. If the products you demand require continuing revenue - a subscription model allows rational consumer decisions. That's why most consumers look at it and say 'no thanks.' Real-money charges inside games make more money than subscriptions, not because anyone wants to pay $130 for a video game, but because it obfuscates that price.

    The real question is, if FighterZ has now been funded by all those piecemeal sales, and is - in its current state - your favorite game... why the fuck isn't it $60 to buy it all once?

    Like, you don't want the Street Fighter IV model where each normally-priced game is a tiny upgrade. But you can buy whatever the last version of SF4 is, at a normal price, and it's the whole goddamn game. If FighterZ doesn't seem to be getting any more updates or content, why is it still priced for excuses about development costs?

  • We’ve been talking about a concrete example, one where you say this example is pReDaToRy

    I have repeatedly, specifically, and explicitly pointed out this is a lie.

    You don't care.

    You don't get to sneer about a word choice I've told you over and over that I did not use, in the context you're sneering about.

  • Linux @sh.itjust.works

    mv *.jpg is complete bullshit.