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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MA
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2
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319
Joined
2 yr. ago

  • You're correct, those things are avoidable and can be designed around. However hiring the people who know how to do that also costs money and it's cheaper to hire shitty engineers who do things safely instead of well. We're not stupid, we're exploitative

  • First and foremost it's bold to put this out before Drag x Drive releases which is just weird enough to become its own thing. Second, even the owner Epic doesn't even seem to know what to do with Rocket League because they seem to be trying to make it part of Fortnite. Thirdly, esports are everywhere, sorry not all of them look like legacy sports but that's not a problem for people playing the games

  • I don't know about you but the vast majority of bathroom stalls I see do not use wood. They are almost all metal, and keeping metal from rubbing on metal in a high humidity environment seems like a cost saving measure to me

  • Occasionally I hear people argue it's so you can catch IV drug users without bursting in. Personally I think it's that capitalism cares not for your happiness and it's fractionally cheaper to have shitty doors, and so that's what people do

  • Technically? You could install a Switch emulator and run a cracked version. But that's hardly ideal. I haven't played it but I've heard Fantasy Life i: The Girl Who Steals Time is similar and well received

  • Animal Crossing (New Horizons specifically) is very similar to The Sims and is all about daily life, decorating, and maintaining a household. So I would imagine that could help with daily vocabulary. It might also give you a weird depth on dinosaurs and fish, but that's an ok problem to have. Likewise Stardew Valley should be similar

  • Some people argue XIV is the best FF. It's a little unfair because it gets hundreds of hours to develop it's story but man Endbringers is fucking incredible. XVI feels like knock off GoT. XIII is really good, except it feels like the tutorial takes a third of the game and you also have to read the codex to understand what's going on and that's like adding a book to your 50 hour game. XV is really cool but very different from the rest of the series, it's probably the most approachable of the 4 (although it does have a huge expanded lore if you really want to get into it)

    In short: XV yes, XIV yes if you're willing to sign up for an MMO, XIII maybe, XVI not unless you like GoT type stuff

  • I found it to be a beautifully frustrating experience. There clearly are a ton of layers and puzzles can help you solve other puzzles. I appreciate the effort it took to make it, but it doesn't feel like it respects the effort it takes to play it. Here's some of my frustrations:

    • At a certain point you should get a magic vacuum upgrade to pick up all common items in rooms. Hunting for gems and coins in rooms on my 25th day sucks and adds nothing
    • I should be able to move at least three times faster. Fuck, navigating the house is slow
    • It really sucks that the first time you "solve" the primary puzzle you actually can't progress until you solve a separate other puzzle that is dependent on finding one room and then another, and that is not clearly indicated at all
    • While footsteps eventually become trivial it's an annoying resource when you don't have full control over the layout of the house. So you can build a maze through no fault of your own and then you don't get the steps to explore them
    • Eventually there's a special room you can pick every run. Why do you make me actually traverse to that room? It burns useless steps and again, is slow as fuck
    • Additionally, the only "permanent" room you can place (to my knowledge) you can get way too early. So if you put that in a crappy spot you just kinda fuck yourself for the rest of the game
    • Sometimes you will think you have solved a puzzle but need to assemble the rooms to implement the solution. So you can: spam runs and rooms to get lucky and find it, do normal runs and just hope you find it, try to manipulate RNG to maximize the chance of solving that puzzle. None of those are fun when you have a couple of solutions to try and you spend multiple in game days manufacturing that opportunity
    • The items are kind of crazy. There is a puzzle that requires you to assemble three items in a specific room, then discover a separate other room, then get to that room to use that item. There's like 15+ items in the game, how are you ever supposed to organically put that together? Also finding a metal detector in my first 5 days made me paranoid that every room was hiding keys and coins on the floor even when I didn't have it
    • Some of the puzzles are so obtuse and have so many layers that if you ever happen to solve one that you suddenly think all puzzles could be that crazy. I solved the chess puzzle before the periodic table puzzle and was building this wildly complicated solution to that puzzle when it was actually really simple

    Despite my gripes I do think it's a good game with incredible puzzles and a very unique design. I just think it doesn't account for people actually playing it. I would bet there's a really intriguing story under this but eventually I got so hung up on performing solutions I had already discovered I couldn't be bothered to also discover the plot. I did read a summary after that helped contextualize things. Honestly what I'm looking forward to is when someone else takes these mechanics and refines it into a really cool rogue-like

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  • For the record the US Treasury does actually physically burn real money. When bills become too degraded, have errors, or generally aren't fit for circulation they need to be removed. They usually contract with an outside disposal company and the process is overseen by the secret service. Usually biomedical waste services have the necessary secure procedures and equipment to properly incinerate cash

  • I vaguely remember back in the early days of smart phones there was a way to remove the physical IR filter from the camera of certain phones and the result is that you could see through thin/lighter clothes. I wonder if this technology would do the same thing and effectively give people the perverted "x-ray vision" comic books and shitty magazines have been advertising for decades? Also if this does become a thing, are people going to start selling metal lined clothes to protect people's (women's) privacy?

  • I'm getting my switch tonight and took tomorrow off to play it and I'm realizing I'm basically going to be playing Mario Kart and old gamecube games. I think it's wild they couldn't have also had DK come out a month earlier

    Hell I was hoping I'd at least get to play Hades 2 but that also doesn't have a release date

  • To live an entire life and never snore? Probably not. You'll probably get sick and stuffed up and snore at some point in your life. Is it possible to generally not snore? Yeah, maintaining healthy weight, good sleep hygiene, not being sick, avoiding allergens, and proper sleeping ergonomics will probably prevent 99.9% of snoring

  • I think it depends on your interpretation of "language" in 5E. I could see someone interpreting common and under-common being as similar as English and British English

    Rangers and Rogues are two classes that are generally interpreted as being better traveled which I would say is the argument for having that many languages. PCs are also very different from NPCs, any character that you play is already exceptional, so having more money, more skills, more languages is to be expected. Also, it's not entirely unrealistic, there's tons of bilingual/trilingual people in the real world, I bet you know words and phrases in multiple languages. I know you're already fluent in English

    Although, I don't know if this is RAW or commonly accepted home brew but generally anything under 3 INT isn't considered capable of understanding language and if you roll a character that dumb I'd argue they shouldn't be capable of speech