I wasn’t the biggest fan of GoW 2018 when I played it on PC. The combat is quite bad, especially compared to the PS2 titles. Not sure why they thought it was a great idea to give the game third person shooter controls and place the camera right behind Kratos’ ass so you don’t see a damn thing.
Lost count of the number of times I’ve been hit by insta kill projectiles I couldn’t see because Kratos is blocking the entire view. It felt like I was fighting the camera controls more than the actual enemies.
Yoshi’s Island for SNES is a game I have picked up multiple times but never really finished. It has some of the most beautiful visuals in any SNES game and the music is equally iconic. I always fall in love with it when playing the first levels, but somehow I always grow tired of it about halfway through.
I think the levels are overly long, and the collectathon aspect becomes annoying. It turns more into a chore than an enjoyment. It’s frustrating, because it’s a game I really want to love throughout.
I remember the best moment of S2 was a flashback to S1. It was just a simple dialogue dialogue between Lee and Clementine, but just that was way more impactful than any other moment in S2. It was a very human moment. That was when I realized how much better written S1 was.
Some of the writers of S1 left telltale to make Firewatch, so that probably explains why S2 and the other seasons didn’t live up to S1.
Crysis is a cool tech demo. No other game came close to its visual fidelity at the time. It was groundbreaking that you could put a bunch of explosives in a house and watch it blow up into pieces as you detonate.
It’s hard to communicate it to the consumer. Far from everybody follows this discourse surrounding the game. Maybe someone buys BG3 just for the split screen capability, just to disappointingly find out that the Xbox version doesn’t support it. Especially when they already have paid full price for the game.
The problem with Xbox is that Larian couldn’t manage to make it work on Series S due to memory constraints. It takes a huge toll on memory if you allow two characters be on two parts of the map at the same time.
Microsoft wants Series S to be a cheaper 1080p option of Series X. Any game Series X can play should Series S also play with lower visual fidelity. This turns out to be a flawed dream by the looks of it.
I don’t think Microsoft will abandon this cheap 1080p console vision just because of one game, but they might need to if more games start to drop Xbox support due to this.
The problem with VR is the cost of a headset. It’s a high cost of entry. Few want to buy another expensive device unless it’s really worth it.
Generative AI has a small cost of entry for the consumer. Just log in to a site, maybe pay some subscription fee, and start prompting. I’ve used it to quickly generate Excel formulas for example. Instead of looking for a particular answer in some website with SEO garbage I can get an answer immediately.
You’re confusing AI with AGI. AGI is the ultimate goal of AI research. AI are all the steps along the way. Step by step, AI researchers figure out how to make computers replicate human capabilities. AGI is when we have an AI that has basically replicated all human capabilities. That’s when it’s no longer bounded by a particular problem.
You can use the more specific terms “weak AI” or “narrow AI” if you prefer.
Generative AI is just another step in the way. Just like how the emergence of deep learning was one step some years ago. It can clearly produce stuff that previously only humans could make, which in this case is convincing texts and pictures from arbitrary prompts. It’s accurate to call it AI (or weak AI).
That will just betray all the customers who bought Series S. Will they upgrade to a Series X to play the next big thing? No, they will probably just buy a PS5 instead. Why should they continue to stay loyal with MS?
Split screen might be difficult for Series S due to memory constraints. Keep in mind that all assets both players are seeing must be loaded in memory simultaneously. This includes textures, models and animations. These assets are normally not loaded into the memory unless they’re visible by the camera. This becomes problematic if there are two cameras facing different parts of the map at the same time. Then you potentially need to double the memory requirements, which the Series S might not have.
Problem is that it can turn into a slippery slope. Where should MS draw the line if they start to allow Series X exclusive content? Can developers cut entire game modes from the S version if they just ask kindly enough? Or maybe ignore the S version completely? The risk is that developers are going to abuse this opportunity.
MS wants people to see the Series S as a viable purchase. Why should you buy it when you won’t be able to play the next big release in full?
Too bad Emacs doesn’t have a good text editor.