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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MP
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2
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580
Joined
2 yr. ago

  • https://en.wikipedia.org/wiki/1%2B2%2B3%2B4%2B

    TL;DR: in some interpretations, 1 + 2 + 3 + … equals to -1/12. This interpretation has actually found some uses in physics. In general, this is not a widely accepted as it depends on a specialized meaning of the equals sign. It shouldn’t be used unless you really know what you’re doing.

  • Before, a handful of people could develop the most technically advanced game of the year. Today it’s common that hundreds of overworked people are involved in the development of a game.

    Each person must have their own expensive equipment and salaries. Not to mention the cost of renting an office. The costs adds up quickly.

    Smaller games made by one or two people are probably cheaper, but the cost of these games aren’t $70 like the big budget games.

  • I kind of started with Python, and I hate Perl. Relying so much on global variables like $, @, $1, $2 is just the worst idea ever. Oh you want to call a function? Better be safe and backup all global variables you’re using, because they will be overwritten! Want to use some regex in a function? Better ensure all callers have made backups of the $1, $2, $3 variables.

    The end result is just large amounts of defensive boilerplate everywhere because things will break if you don’t.

    There’s also no good way to tell which functions use $ without looking up the docs or keeping everything in memory.

    The only merit Perl got in my opinion is its regex support. Quite handy for bash one liners time from time.

  • It’s a cool language. Main problem is that it’s difficult to recruit for. Not many developers know Haskell well enough.

    Haskell also makes many huge sacrifices for purity. Accessing the file system is quite wonky. Basic stuff like maps aren’t easy to implement either. In the end, it’s a language great for toy examples, but turns into a massive hassle once you want to do real practical stuff.

    I think everybody should at least learn it. You’ll learn some cool stuff that will be of use in other languages.