This looks like the old logo died, laying in a pool of blood. I would like to imagine that they may be subtly acknowledging the end, or at least the art director is.
The main one that jumped out to me was a scroll issue on iOS when using multiple fingers. I just looked it up to share a link and it may be fixed? It's the mentality of "Eh, we might fix it one day" that is the bulk of why I didn't stick with Flutter. A bug this annoying lingering for as long as it did said volumes to me.
I wanted to get into Flutter but it seems like there are some bugs that are either unfixable or that they have actively decided not to fix. I didn't want to end up wasting my time building on such a foundation, but it's definitely nice for certain projects that fit within the supported functionality.
This was a great blog post. I love Rust and Bevy, but I can definitely see why you made the switch.
The primary issue with your decision to use Rust/Bevy, for me, was that you were taking on the task of getting others to work in a difficult language for novice developers. I would never suggest Rust as someone's first language, coupling that with a regularly-changing library like Bevy.
I would love to know what the pros and cons were between Unity and Godot. If you were going to switch to C# anyway, Godot seems like the next logic choice to me, so I'm curious about what your team's evaluation was for that engine.
I leave mine in the trunk and have only walked into the store without them twice. Not forgetting them before walking into the store and putting them back into the trunk after unloading them is the hardest part.
When I learned Python I thought that not having a statically typed language was the way to go, but then it just became an issue when I was trying to ensure that everything was at least something like what I was expecting. Going back to statically typed languages even harder with Rust has been a dream. I love it.
I kept most of my bindings the same as the normal QWERTY keyboard, so I don't have much of an issue swapping between them. I had debated a lot about changing to other keyboard layouts and I'm really glad that I didn't.
This looks like the old logo died, laying in a pool of blood. I would like to imagine that they may be subtly acknowledging the end, or at least the art director is.