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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)LA
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Comments
58
Joined
2 yr. ago

  • I'd say the index is actually an offset is a reasoning for explaining why it should start at 1. If index was an index, I'd just start at 1.

    I don't think any one is better than the other, but history chose 0.

    That you can choose it in VB is probably the worst option :D

  • I highly doubt it, but go ahead and prove your claim.

    I would turn that around cause you are claiming filters help prevent cancer. Producers should prove that, but they don't. Filters don't help.

    Speaking as an ex-smoker who didn't match the caricature

    Good for you, but you are in the minority. I know no one that smokes that carry around a portable ashtray. If there is none in a couple of meters, they get thrown on the ground.

  • Smoking with a filter has no health benefits. Statistically, there are even more illnesses with people that smoke with filter cause they on average smoke more cause it irritates the throat less.

    Our local cancer NGO even lobbied to ban filtered sigarettes as they cause more smoking and are plastic litter.

  • There was a scooter sharing company that drove around, swapping the batteries. It went out of business and now there are only the Bird style scooters.

    If there were battery swapping stations, I'd definitely by me a bike.

  • Cause selling new games is more profitable.

    If a new games costs €60 and older games €5 or less (which would be a lot less on streaming services), they'd have to sell at least 12 old games for every new game they sell less cause of this change. And if gamers spend more time on older games, it's highly possible that they'd buy, even just a single game, less.

    It's the same with movies or TV. They would only loose money if they make the whole archive available as there is just so much of it that some of the new things could become irrelevant.

    Not that I'm against archiving, but it is caused by the creative sector having to have to make money, which isn't easy for smaller players, and greed.

  • It's working great. I only can't get multi language and the emoji dictionary to work. The help page says I need to change the spell checker in the android settings but I can't find that option 🤔

  • There are lots of other ways for progression instead of inflicting more damage because of some numbers.

    I think of:

    • Just getting better at jumping/slashing/tactics
    • Having limited gear that you have to switch out or improve throughout the story
    • Gaining new abilities or allies

    And just that if you keep "improving" and inflicting more damage and have higher defense, at the same time the opponents become stronger, it would have been the exact same difficulty level if the numbers just stayed the same.

  • It's not really emulation. It's running on the same architecture and most of the windows libraries can be used as is with mostly only the win32 library that needs to be wrapped. That already existed for years as wine. It's mostly graphics and peripherals that are broken.

    The most important thing proton added to improve gaming was a DirectX translation layer that translates to Vulcan and also loads of fixes and additions to wine.

    Not a lot of games run faster but apparently in some situations, the Vulcan precompiled shaders seem to run better than native windows, although that probably means they could make their native version better as well. For older games, the Vulcan translation layer is a lot more efficient and faster than native. Also CPU and IO heavy games might run faster on the Linux kernel.

  • If you cannot complete a task cause you aren't strong enough, you have to either grind for exp or get better gear by collecting pointless objects and doing the list based crafting.

    These things have nothing to do with any story progression and just suck up time and that's the point of the meme. You can perfectly design a game that uses less lazy ways of giving players a rewarding feeling that don't hold off the story line or take loads of time.

    There is nothing wrong with gamers that want to have this, it's that every game that goes this route is not for a lot of casual games so it's not nice that almost every rpg goes this route.

    Why I'm dragging pay to win into this, I don't know. Frustration with current generation games probably 😆 Also that they want you to spend lots of time in the game so you would spend more money in it, while I want to just play 1-2 hours and have a nice experience and story.

  • Maybe waiting for the pane to go down while it's out of range of any possible radar? It seems to be in the middle of the ocean and maybe that was where he planned to more or less run out of fuel 🤷‍♂️

  • Maybe it could also have been the first officer if he prepared really well? There seems to be a lot of evidence confirming a well planned route with all communication disabled.

    Anyway, it clearly looks like it is a suicide that he tried to mask as an accident. It's the worst way to go, taking all these casualties. It wouldn't be the first one, but definitely the best covered up so far.