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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KN
Posts
69
Comments
310
Joined
2 yr. ago

  • Ok let me spell it out:

    I know this is a videogame.

    I know the difference between games and reality.

    I do however know that people get indirectly influenced by the media they consume. (See my other comment for scientific sources on this).

    Playing violent games does not make you violent.

    It's the tone that matters. The Last of Us is very violent but never makes it feel cool. Uncharted is very over the top and enemies are just nameless, raceless grunts. The story in GTA often makes it clear how fucked up the crime world is.

    That is my issue with the Vietnam scene I was playing earlier. This was not like Uncharted based in a completely fictional conflict. This was based in a real war that the US participated in, killing real people, and you're just there being the awesome hero killing locals by the dozens.

    I know this will not change your mind.

    This is my last attempt at being reasonable and trying to understand each other.

    I know you will answer with some short personal remark or minimize all the points I have made instead of having an actual conversation.

    I hope you prove me wrong, otherwise this will be my last response to you.

  • Why are you giving an example that is not based on a real war or context?

    Of course this doesn't influence your opinion of real life as the subject doesn't refer to real life (as you so clearly describe with the "giant crime fighting amphibious creatures").

  • Well, not really as I'm European and have no connection to any side in the Vietnam war.

    I just feel that if your game is based on real life wars than you should be very careful to give a nuanced view of the situation. Even allowing a campaign on both sides would be interesting if executed well.

  • I think there is a difference in virtually shooting down star wars stormtroopers compared to Vietnamese countrymen.

    One is based in a fictional universe, the other is based in a real life war. Even if the story itself is fictional the war that is being depicted is very much a real thing that happened.

  • I totally agree. What we perceive around us is the reality we are trying to understand. A simulation is by definition a copy or simplified version of something occuring in reality. Describing our reality as a simulation is just meaningless, as it just somehow moves the definition of reality as "something above or beyond what we can experience". That is not useful and makes me think of flying spaghetti monster stuff.

  • Just look at issues in software you use.

    Start with a simple project. Clone the code and try to build it (this is already a very big step in software development, so don't be angry with yourself if it takes a while). Poke around in the code, change some stuff, get a feel for the architecture. Then see if there is an issue that you could help with. Ask questions on the projects communication channel(s). Most developers will be kind if you ask for help or advice.

    Good luck! 🤞