Yep! I wish there was a way to narrow it down to broad topics, keywords, or geolocations, but I make myself go to it whenever I feel the urge to look at Instagram.
My college, University of Maryland College Park, prided itself on not paving their walkways until desire paths were created. However, even though the buildings and walking configurations kept evolving, the paved walkways were set in stone. No more than a year after I listened to the orientation speech about the school doing this, I saw fences be put up next to Jimenez Hall to prevent people from taking the most direct route. People continued to step over or under the fence.
I didn't realize it until now, but same for me. That scene where the toxic sludge man disintegrated after being hit by a car haunted me. Actually, it was how he was calling for help that did it. I realize this is counter to OP's question, haha.
I first got to try Sim Ant a lot later than release. I found that I could just fast forward (I don't remember how, maybe on ZSNES emulator?), and the win rate without touching anything was at least 50%.
I'd love to see a remake that both allowed for little micromanaging and made your gameplay consequential. Perhaps if they player had a hand in programming the ants' behavior. Maybe make an Visual Ant Language or something that looks like Scratch and as the game progresses you get more steps to drop in.
Wait. That's treason.