The idea that players all make their characters in isolation and just show up on session 0 with them sounds like such a recipe for disaster. I know it can work sometimes, much like "just grab four things from the fridge and throw them into the soup" can work sometimes. But sometimes you get like gummy bear pizza bites with shrimp and mayo topping.
I think a lot of games that came after D&D figured out solutions to common problems, but D&D insists on staying kind of archaic.
Reminds me of my first big success at work. There was a weekly report that people wanted generated - it showed how much like each operator had done, how much each warehouse had shipped, how many orders we lost from stock issues, etc. it was a low tech company, so they had someone going through the limited UI, looking up each thing one at a time, copying it into excel, and making the report that way. It took hours, and was error prone from stuff like mis-pasting or accidentally skipping a user.
Took a look at it and was like you could definitely automate this. Used some very primitive scripting to pull all the info out of the system's UI and dump it into a TSV. Took like a couple minutes to run it, import into excel, and add the colors. But it was super janky because it was manipulating the UI like a user instead of, like, directly querying whatever underlying data store it was running on.
Still, management was impressed. I later learned no one actually looked at the report most weeks, so that took some of the wind out of my sails.
You know, I replayed it recently (with OpenMW) and for 2002 yes, but by more modern standards not really, not for me. The leveling system is really bad. The combat system is an awful mix of dice rolls and action, where neither is satisfying. Movement is glacial and it takes a long time to either level speed or get mark/recall. NPC interaction is minimal.
It certainly has a lot of cool stuff in it. Spellcrafting is cool (if janky). Enchanting was like spellcrafting, but better. Alchemy can get bonkers. The world is huge, and because it was less level-scaling and procedural-generation you sometimes could find really interesting things. Like breaking into a room in the fighter's guild and finding a full set of glass armor. Super cool. Of course, the illusion of a believable world immediately shatters when you walk right out wearing the stolen armor and no one reacts.
So, yes and no. Amazing, for 2002. But also kind of limited, and sometimes kind of bad, and they haven't really reached new heights in the past 23+ years. All of their games handle stealth badly. They all handle damage badly. There's just not two decades of improvement by them.
A tangent, but I do wonder about all the people that played Final Fantasy 7 and just didn't get any of the pro-environment message. The protagonists are literally eco terrorists who blow shit up to stop the antagonist corporation from bleeding the planet dry.
It's like people who listen to rage against the machine and don't take any politics away.
Takes the setting and theme very seriously. Reads the lore. Knows the details. Can tell you why the Lancea Sanctum and Invictus are traditionally allies
Absolutely does not take the setting and theme seriously. Wants to play Barney the Dinosaur in your game of Vampire, and Punisher in your game about running a bakery.
I'm old and tired and generally am super tired of "wacky" ideas like the second one there. I feel like I've come full circle. As a youth, I thought like "let's play vampires and struggle with humanity!" was cool . Then there was a bit where i wanted to flip it- "let's play vampires but like go to theme parks and don't do anything sad or deep!". Now I'm back around to wanting to just play the theme as intended.
This is especially true if it comes up after session 0. Like, if you want to do a D&D game about running a BBQ shop, fine. Let's do it. Let's kill, cook, and sell some weird monster parts. But please don't derail the whole game on session 3 when you insist on going back to town to cook the monster meat when it was clearly a random encounter and everyone else wants to continue the dungeon dive pitched in session 0.
I've read that most of the lead from leaded gasoline is still in the environment, where it does cause harm. It it's in the soil, and that can get into people through a variety of means.
I said similar on another article like this, but I worry the kind of people who need to know this won't read it. They'll just dismiss it because "cnn is woke" or "they just don't like trump" (which reminds me of the "missing missing reasons" post about estranged parents, incidentally)
But maybe a few fence sitters or accidentally-low-information types will read this and realize trump is not the way to go.
On the one hand, yes. But also, it's mostly capitalism.
I don't think there's anything inherently wrong with "I'm starting a frisbee club for fun. We're going to meet saturdays in the park. I'm going to put up some flyers and tell my friends about it".
But at some point that can mutate into "i put a 30 second unskippable ad for FrisbeeFranchise on youtube, and a giant billboard over the subway stop that implies if you don't play frisbee you'll never be happy". That's bad.
I think targeted ads should be illegal as a first step. I don't think anyone except the worst sort of advertisers would go to bat for those. Old fashioned static ads where they put an ad for bike stuff by the bike lane in town is annoying, but somehow we've invented things so much worse than that.
There's also things that conservatives would never do, but would net money.
Fund the IRS to go after rich tax cheats. That brings in a lot of money without changing any laws, and it would be good publicity. A lot of people would enjoy seeing a rich guy nailed to the wall for cheating on taxes.
I think you could probably simplify a lot of government aid if we went for universal basic income instead of a bunch of programs that need to be maintained and staffed and all that.
The idea that players all make their characters in isolation and just show up on session 0 with them sounds like such a recipe for disaster. I know it can work sometimes, much like "just grab four things from the fridge and throw them into the soup" can work sometimes. But sometimes you get like gummy bear pizza bites with shrimp and mayo topping.
I think a lot of games that came after D&D figured out solutions to common problems, but D&D insists on staying kind of archaic.