Oh, first hand experience with this model, nice. In that case, I'll put drying the filament and printing with open enclosure, which someone else suggested, to the top of the list. Thank you.
I'm using manufacturer (model designer and filament manufacturer) provided files. If I remember correctly, I tried a lower speed, but I will experiment more with the speed since it was suggested so often. I think, it should be a constant speed, since it's all external perimeter and looks to be set to a constant value.
I assume, a clog would be obvious to notice? I don't think it was clogged. I did multiple attempts back to back and it started the next attempt without problem at layer 1. As someone, who is rather an amateur, I don't see anything special about this layer.
Last time I tried, I think, I did multiple attempts back-to-back and starting again at layer 1 was no problem, so I don't think it was clogged. I'll experiment more with temperature and speed like you and others suggested.
The feed should be alright. The spool is mounted above the printer, and its movement should not be restricted and the filament comes vertically down like this.
I'll experiment with temperature and speed, like you and others recommended.
Looking into the 3mf file, the layer height is constant at 0.3 mm.
I think the issue is how the games are programmed. Some games check which controllers are plugged in only at start and some do regular checks during runtime.
You're not alone in that. I remember when Blender 2.80 was about to release and it was a big milestone and everybody online was hyping about "Blender 2.8". I think even Blender themselves went with the flow and changed the marketing.
Oh, first hand experience with this model, nice. In that case, I'll put drying the filament and printing with open enclosure, which someone else suggested, to the top of the list. Thank you.