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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HO
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201
Joined
2 yr. ago

  • Hey! You can't read after all! Rember when I explicitly posted that you can sniff packets going to your phone provider and not these companies? You have zero reading comprehension and a bad attitude, and it's obvious you're more interested in being right than being correct. If googling unrelated drivel articles to a discussion gets you off, you do you I guess

  • Your phone/plan carrier using voice data to make a marketing profile is well documented actually. This data is purchased and verified and resold by meta, or in some cases bought and used by alphabet for GAS. Cacti can show you outgoing data for every device on a network, and you can see data being sent from a phone in signed packets going to your carrier when you're not "actively using" it. It seems like you know about network monitoring tools but you haven't actually used them, just talked about them in reference to data collection.

    "Why buy the cow" here is also easily answered: not everyone uses Facebook, a fair number of users will deactivate their facebook page but continue to use messenger.

  • Nobody is on board with genocide and posting it in direct reply to people who are advocating the less genocide-hungry candidate just makes you look like an attention seeking idiot. Nobody is going to know you're a centrist when it appears you are equating the obviously less genocide-intent candidate with the vocally genocidal one. You are not brave for doing the bare minimum.

  • The alien names aren't gibberish - they're all mineral and plant names. Made it really easy for me to keep track of lore, actually, having something to tie the characters to conceptually. Absolutely true that it's a puzzle game first and foremost.

  • Look up your local laws surrounding garage or yard sales. Facebook Marketplace has been full of people who cannot handle basic communication anecdotally, so I stopped using it well before I deactivated my facebook. Putting a couple signs with an address around town and getting rid of stuff and things in bulk it a yard sale has worked great for me since.

  • 6 hours in and I have only experienced one issue: crash to desktop with no error just after the intro sequence. It didn't happen on second launch and it allowed me to skip cutscenes I had already viewed easily, so that was good. I am not on the most powerful machine and it runs perfectly fine on the high graphics preset, so despite the huge focus on visuals it seems like enough optimization work was done.

  • It's not a small task, it's a monumental task. I listed examples of existing difficulty features in games and outlined why it doesn't make sense for from games. You're completely missing the point, and willfully ignoring the fact that you are not the target audience.

    The reason I even mentioned the mainline Pokemon games is that they aren't for me. They will NEVER add any level of real difficulty to a pokemon game, so it doesn't provide the friction I want in a game. And that's okay. I'm not so entitled or delusional that I think gamefreak should cater to my tastes over that of their existing fanbase, and I'm content to rely on romhacks, mods, and similar titles like siralim to provide the depth and challenge I'm looking for in the genre. "Just add an easy mode" is an asinine take when you imply, like you have here, that it's something the developer could just turn on. It's more like three or four digits of work hours that wouldn't contribute to sales in a meaningful way.

  • There's nothing artificial about players bouncing off of souls games. As for "whatever reason that may be", I think we both know you only mean difficulty, but you have a very shallow perspective on difficulty.

    Every souls game has been cleared by a striking number of visually disabled people, and each game presents the opportunity to "grind" so that your character is substantially more powerful than enemies in the area you're in. The selectable difficulty is in your approach. It's one of the main reasons the games have mass appeal, and you can choose to play without player invasions in every single one via mechanics or offline mode. You can effectively, through just simple math and perseverance, play the whole game on easy mode.

    The design flexibility in souls games is MADE for people who find the game too hard to have agency. If rolling is difficult for you, a large majority of bosses can be tackled by sprinting away and casting spells. If magic doesn't make sense to you, there's weapons with naturally long reaches that stun enemies well. Many challenging segments can be handled by not interacting with them directly, such as shooting immobile enemies or ones that otherwise cannot reach you with a bow. The games even provide a spyglass or binoculars so you can aim at enemies outside your lock on range with magic.

    Traditional difficulty settings in the face of all this would be worthless. A huge portion of the appeal of the souls games is Friction, an element of design where there's an obstacle for the player to overcome. Without presenting the player with a challenge where walking forward and light attacking might stop you for a life or two, there is no point in acquiring any equipment to empower yourself further. There are PLENTY of games where you may just mash one attack button and see success, even within the same genre(s)(action and rpg).

    Pokemon games are somewhat unique in this regard, where the game itself will literally never ask you to do anything but be aware of type advantage and press attack. There are no cases where you NEED a setup team or baton pass in the core game, it's just for playing with other people. If that's your speed, that's okay, but there is an enormous demographic we used to refer to as "core gamers" that are looking for games with sufficient friction.

    Accessibility and difficulty do not always hold hands. None of Fromsoft's games start off easy, they expect you to learn their mechanics and interact with them. If you're getting frustrated that you aren't improving personally, or don't know how (it's practice), the games may legitimately just not be for you. The amount of extra effort to rebalance every enemy's statistics to make the game easier is enormous, and it would not fix the reasons many players die repeatedly; you would have players who did not learn a lesson from normal enemies dying over and over again to a boss that "checks" whether or not you know what was being taught.

    What would you actually want from an easy mode? Slower enemy animations? Changed health values? Edited enemy behavior, like decision making speed or aggro range? All of these things are already curated to allow the player to overcome them either through learned mechanical precision or improving their stats, so when neither of those matter how much game is really left outside the barbie doll dressup?

    Tl;Dr: git gud