Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GW
Posts
1
Comments
31
Joined
2 yr. ago

  • I'm expecting the biggest difference to be a removal or de emphasizing of the disguise system. Disguises are a core hitman mechanic but Bond very rarely uses them. (unless I'm forgetting stuff, and I haven't seen all of the movies) I'm not sure what would fill the gameplay void left by them, vehicles could do it if handled well.

    • Immich backs up photos from my phone and camera with tagging and search
    • Archivebox is like a personal internet archive, I use it to save youtube videos and important memes
    • Homeassistant does home automation stuff, currently I only use it to turn the speakers on/off with the tv
    • Forgejo is a git host like Github, and can regularly pull external repositories to keep a personal mirror
    • Actual budget is a budgeting app, nice for tracking expenses across multiple accounts
  • If your goal is to ensure the video can be watched for as far into the future as possible you're better off uploading to as many sites as possible, even if they aren't stored at original quality.

  • That's what I figured, it's already running without issue and converting the custom app to a standard docker would be trivial. Git sounds like a nice next step, right now my backup script just extracts the app configs from truenas and sticks them in a json file. It's good enough to recreate the apps, but if I mess something up I have to dive into backups to see what changed.

  • Yup, that's exactly why I'm iffy about tying my configuration too closely to a specific platform. Luckily my setup was still pretty small last year so the only significant thing was Jellyfin, which I just rebuilt from scratch.

    Paperless takes forever to start up, it seems to be something about setting permissions on all of its files.

    Do you have anything in place to track updates to your custom apps, or are you just leaving everything on the latest tag?

  • Selfhosted @lemmy.world

    Is it worth migrating docker apps to truenas scale community apps?

  • I'm not sure if the author's point here is "A lot of games emulated Half Life's scripted sequences but in a worse way and that is Half Life's fault" or "Half Life's style of immersion overshadowed immersive sims and sandbox games and that was bad". I could maybe get on board with the second but you can't then go praising Naughty Dog because they mixed cinematics with their scripted gameplay.

    As the author says, scripted sequences are a tool alongside cinematics and anything else. In the case of COD (I haven't played a new one in around 15 years, so I'm talking from the perspective of COD4 and its derivatives. I don't know how anything recent is structured) the briefing screens during loading are literally cinematics delivering narrative in a stylistically appropriate way. They do take away agency via QTEs (which act as resets for the gameplay and limit dynamism) or extended 'you can jiggle your camera' cutscenes, but those aren't inherently bad, and Half Life doesn't do them anyway.

    Outside of maybe two moments in Half Life you have all of your weapons and abilities available, so those scripted sequences are not a cutscene you are forced to jiggle your camera at, but environmental set dressing or one-off combat scenarios. A cutscene showing a tank smashing into the room through a wall would break the flow of the firefight, and having it there from the start would take away the player's ability to set up an ambush with tripwire mines or one of their other tools. A good scripted event doesn't reduce interactivity, it is a stimulus for the player to interact with.

  • Check out GUN4IR, I put together a two player setup last year and it's a ton of fun. The accuracy and response time are basically perfect. They also support solenoids for arcade games, but I haven't had the time to put that together yet.

  • My hope was we would see a slow shift after he was out of office like with Bush, but now I'm convinced he'll be the next Reagan. Decades from now we'll still be feeling the consequences while they talk about how he was the last great president who you could really trust.

  • I've been using the Jellyfin WebOS app, it works well but sometimes will transcode instead of direct streaming the first time something is played. Restarting a few times fixes it though. I also have jellyfin on my steam deck, but I don't think it does drm apps.

  • I switched away from truecharts once scale switched to native docker and my experience has been much smoother since. TC had some kind of breaking change every other month, now I only have to worry about breaking changes when the actual apps have a major update.

    The transition was way easier than i expected. First I set up nginx pointing to the TC load balancer for every url, so I could swap apps one at a time. Then I used heavyscript to mount the volumes for an app and rsynced them to a normal dir. With that I could spin up the community apps version or a custom docker config and swap over nginx once I confirmed it was working.

  • It's minimally functional, I'm dual booting for vr. It felt like there was a frame of tracking lag which got me motion sick in a static scene. I found a forum post suggesting it was a vsync timing delay that steamvr normally accounts for, but you can workaround by playing with numbers in a configuration file. I gave up there, but I ran into some other issues too.

    • Motion smoothing is not supported
    • It doesn't automatically switch audio output
    • Base station sleep mode doesn't work
    • Performance was generally worse than windows, pistol whip had regular frame spikes

    I've got the gen 1 vive and a 1070, so other headsets or better gpu driver compatibility could fix that.

  • A bit, but more sim racer steering and no boosting. Shoving other racers off the road or into obstacles is still viable and satisfying but it works a bit differently. In burnout any significant impact will wreck the car and force a respawn. Wreckfest cars can take a lot of abuse but damage accumulates until the car is undriveable and gets DNF'd.