Can someone explain the economics of Tencent to me? Rather than, say, publish studios' games like many American companies would, it seems they almost exclusively just buy chunks of these studios instead. They long ago invested in Epic when they were transitioning to live service games, they acquired Riot (and eventually Hytale in turn), they've got some share buy-back deal with Ubisoft, they just picked up Sumo Digital recently, there's this now, and probably some other stuff I'm forgetting. It's never "oh Tencent will be publishing Dying Light 3."
They can also afford to just sell at a loss if they want, similar to how Wal-Mart briefly sold games at $50 new instead of $60 as an incentive for people to buy from them instead of competitors.
Yeah, Elon has this idea that he can make WeChat but for places outside of China. An app you're effectively required to have as a means of communication, identification, payment, and whatever else, and he wants to call it "X."
Bro I could say the same thing about global warming, vaccines, race, and abortions, but I'm still surrounded by people fighting progress. Vaping is no different.
Asphalt 9, I both love and hate it. It's super fun and reminiscent of some older arcade racers, but holy fuck the monetization is trash. You can tell it's a mobile game when I can't progress anymore because my car has a 4 hour timer on it before it can be used again and the alternatives are in loot boxes.
I just figured it'd be something interesting to grind for achievements so I don't mind that much but I can't imagine being a hardcore player of the game.
If you'd like a PS5 community on a less popular instance, feel free to create one and advertise it to build a userbase.
I, personally, believe communities should be hosted in places with staying power so that they never evaporate into thin air. If an instance I'm signed up for disappears, fine, I can make a new account. If an instance a community is on disappears, that's way more problematic.
I kinda miss when games had wacky version differences. While there was usually one definitive version compared to the rest, having a brand new experience to play by simply buying the same game elsewhere was actually nice to have in some cases.
Nowadays it's just "oh, you bought Skyrim on Switch? Here's some Legend of Zelda armor" and "Depending on which platform you're playing HITMAN 3 (a singleplayer game) on, you get a suit with a differently colored undershirt!"
This is the 50s, I think it'd be pretty easy to draw a line from casual racism to white supremacists. A key difference this time is that it's not just Germans led by one insane man, it's instead a bunch of redneck prices and conspiracy theorists.
Checks out, everyone polite moved to Lemmy and Kbin. The few times I've gone back to reddit since coming over here have each reminded me just how vile that place is and I have no regrets leaving.
Fortunately, I hate videocalls and have no reason to use them, so if my friend videocalled me I'd ask what the fuck they were doing and immediately be suspicious.
Without any of the protections you get when you make an actual loan.
I'd say a 100% refund when requested with less than two hours of use within the first two weeks is a pretty good protection, and it's pretty much the standard policy on PC.
Can someone explain the economics of Tencent to me? Rather than, say, publish studios' games like many American companies would, it seems they almost exclusively just buy chunks of these studios instead. They long ago invested in Epic when they were transitioning to live service games, they acquired Riot (and eventually Hytale in turn), they've got some share buy-back deal with Ubisoft, they just picked up Sumo Digital recently, there's this now, and probably some other stuff I'm forgetting. It's never "oh Tencent will be publishing Dying Light 3."